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 Post subject: Physics engine in MORE
PostPosted: Wed Jul 09, 2008 2:04 pm 
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Obduction Backer

Joined: Tue May 09, 2006 2:18 am
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So MORE will essentially be MOUL, but hosted by Cyan, and with the ability to incorporate fan-created Ages.

Haven't all fan Ages to date been built using the previous physics engine, Havok? Or does that even play into Age building much? Recall that MOUL transitioned to PhysX; will the Age building tools accommodate this?

Just curious. I'm not a Writer myself, but this occurred to me the other day.

Mowog

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PostPosted: Wed Jul 09, 2008 6:35 pm 
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Obduction Backer

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We don't use the physics engine as such when building ages. We can set physics properties but the translation of those properties towards the engine is handled by the client.

If the port from Havok to PhysX had been smooth every user age made for Uru CC would still work as before. However, considering the amount of physics problems in MOUL compared to Uru CC (yes, those Relto logs are supposed to be kickable) I guess we are in for a fair amount of tweaking.

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