It is currently Sat Sep 19, 2020 9:24 am

All times are UTC




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 59 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject:
PostPosted: Thu May 31, 2012 7:52 am 
Offline
Obduction Backer

Joined: Tue May 09, 2006 4:41 pm
Posts: 1715
Location: South Georgia
There is a bug in the (unknown if it is in the data or code) that causes certain animations to stutter or slant like that. You can see a combination of stuttering and slanting by walking backwards as a female avatar. The male avatar does not exhibit those problems with those two animations (it has other problems though...)

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu May 31, 2012 10:09 am 
Offline
Obduction Backer

Joined: Thu Jul 27, 2006 8:09 pm
Posts: 1987
Location: Berlin, Germany
Jamie Marchant wrote:
I have not been on yet but it's the same fix that's been on some of the shards you should now
be able to past music URLs into Ki chat! Yes THE OTHER SHARDS get fixes first!

Haha, nice ... Yes, Jamie and all, as you can consider the other Shards as so called test Shards
where the Minkata Shard is the official one, Cyan Worlds/Chogon know that all those fixes have
been tested thoroughly and extensively beforehand under all possible different conditions, computer
environments as well as server 'architectures' before implementing them into MOULa, isn't that great ... :D

Coming back to the copy/paste functionality, it really works in all directions, means it just uses
the Windows clipboard facility as you know it to transfer the desired texts ... So, you can highlight
any text from any document or an email, a webpage etc., then press Ctrl+C to copy it to your clipboard
and then paste it at the position of your curser ingame into a - 'KI message' - or the - 'KI chat interface' -
pressing Ctrl+V, and as Jamie already mentioned this is especially useful to distribute and provide
complicated Urls and such ...

It of course works also the other way around ... Have a - 'KI message/note' - open, or all text ready to send to
the age players or somebody privately etc. in the - 'KI chat interface' -, it can then be copied by using Ctrl+C
to the clipboard from ingame and then being used outside the game by being pasted into whatever 'text
displaying application/window' or into a forum post etc...

You can also copy and paste texts staying within the game environments and using displays like the chat,
KI messages and imagers to transfer texts ... It is really that easy as using the familiar Windows clipboard ... :)
---------------------------------------------------------

Thanks, for the landing emote video, adi, I think it looks great already, so elegant and alive ... :P

_________________
MO:ULa is Image - Minkata Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu May 31, 2012 9:11 pm 
Offline
Obduction Backer

Joined: Tue May 09, 2006 4:33 pm
Posts: 878
Location: Jurupa Valley, CA USA
janaba1 wrote:
Thanks, for the landing emote video, adi, I think it looks great already, so elegant and alive ... :P

And just a little tipsy!

Been drinking the lake water, perhaps?

_________________
MOULa KI #32712
MOULa KI #23298
MOUL KI #35129
D'mala KI #74265
Gehn KI #10113


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Jun 01, 2012 7:15 am 
Offline

Joined: Fri Feb 04, 2011 5:41 pm
Posts: 810
Location: A Galaxy Far Far Away
I know we now have the copy & paste function,
and I'd like to see the ability to select names while sitting,
and someone else (forgive me for forgetting who) wants to see avatar names when you hover the mouse over the avatar while sitting,
but I thought of something else, I'm not even sure if it could be done, so someone knowledgeable feel free to tell me it can't be done.

Is it possible for us to be able to correct our text chat after we have hit enter and published it?
I see so many typos (some are my own), and I think this could be useful.
But like I said, is it even possible?

_________________
Equal among others in the Guild Of Sleepers


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Jun 01, 2012 7:59 am 
Offline
Obduction Backer

Joined: Tue May 09, 2006 4:33 pm
Posts: 878
Location: Jurupa Valley, CA USA
Alien wrote:
Is it possible for us to be able to correct our text chat after we have hit enter and published it?
I see so many typos (some are my own), and I think this could be useful.
But like I said, is it even possible?

No, there is no reasonable way this could be accomplished; like in any chat program if you make a mistake you simply make the amendment in a subsequent remark.

_________________
MOULa KI #32712
MOULa KI #23298
MOUL KI #35129
D'mala KI #74265
Gehn KI #10113


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Jun 01, 2012 12:07 pm 
Offline
Obduction Backer

Joined: Sun Aug 08, 2010 2:14 pm
Posts: 808
Alien wrote:
but I thought of something else, I'm not even sure if it could be done, so someone knowledgeable feel free to tell me it can't be done.

It can be done, and it has been done on the other Shards. It's a simple matter of deleting a special clause in the code, deactivating clickables when you're sitting or AFK. I've submitted this pull request, so it might come soon.

_________________
Lyrositor


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jun 02, 2012 4:25 pm 
Offline
Creative Kingdoms

Joined: Tue May 09, 2006 8:06 pm
Posts: 6235
Location: Everywhere, all at once
johnsojc wrote:
Alien wrote:
I'd like to know when we will be able to select names in the Age Players / Buddies / Neighbors list while sitting down?
I thought not being able to do that was more annoying than not being able to cut & paste.

IIRC, it was possible to do this from seated/AFK early in MOUL. It was changed to the way it is now to remove a source of potential abuse/harrassment. I think it should still be disabled when AFK. It would be nice to be able to PM or Age chat while seated though.

What was the form of this harassment? I don't recall being told, but I do have a vague recollection that there was a reason. It just stopped working. Is the prevention of this harassment still relevant?

_________________
OpenUru.org: An Uru Project Resource Site : Twitter : Make a commitment.
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jun 02, 2012 5:22 pm 
Offline

Joined: Sat Dec 16, 2006 3:26 pm
Posts: 1023
Location: Maryland, USA
Certain malcontents would go AFK and then PM unsuspecting people with less than appropriate comments Usually they would hide in obscure corners so they could not be found easily. Since they were AFK, there was no way to respond to them since they were "on the surface". I don't know that this was very widespread... there were relatively few griefers during MOUL. The ResEngs did a good job of responding to problems like this. I could be totally wrong in my recollection of this time but this was my understanding of why the change was made.

As far as whether this is still needed, the potential for abuse is still there but without any recourse to getting help from a ResEng. That's why I suggested that clickable for AFK still be disabled but allowed for seated assuming the distinction between AFK and just being seated can be done. Since both were disabled, I suspected that there was too much code in common to just disable being AFK only.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jun 02, 2012 6:29 pm 
Offline
Obduction Backer

Joined: Sun Aug 08, 2010 2:14 pm
Posts: 808
Actually, I think "just AFK" should be completely feasible. I looked at the code, and they look completely independent.

_________________
Lyrositor


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jun 02, 2012 6:32 pm 
Offline
Creative Kingdoms

Joined: Tue May 09, 2006 8:06 pm
Posts: 6235
Location: Everywhere, all at once
Thank you, johnsojc.

I've included your comments on a Pull Request for this fix:

https://bitbucket.org/OpenUru_org/cwe-o ... le-sitting

_________________
OpenUru.org: An Uru Project Resource Site : Twitter : Make a commitment.
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jun 03, 2012 10:26 am 
Offline
Obduction Backer

Joined: Thu May 25, 2006 12:55 pm
Posts: 9852
Location: Luton, UK
Hi there. Is there somewhere that I can request a couple of bug fixes in a future version?

I have two cosmetic ones. The first one is the horizontal strip of texture between the two shelves in relto
when in close-up (which has always seemed rather compressed to me) and the second is the static small gear wheel
underneath the book and slot in the nexus. It should be rotating since the outer teeth engage it. (Look behind you
at the other one).


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jun 03, 2012 10:59 am 
Offline
Obduction Backer

Joined: Tue May 09, 2006 10:13 pm
Posts: 3426
Location: Lost in the void
Rusty_Russell wrote:
Hi there. Is there somewhere that I can request a couple of bug fixes in a future version?

I have two cosmetic ones. The first one is the horizontal strip of texture between the two shelves in relto
when in close-up (which has always seemed rather compressed to me) and the second is the static small gear wheel
underneath the book and slot in the nexus. It should be rotating since the outer teeth engage it. (Look behind you
at the other one).

I suggest you make a bug report here at OpenUru. However, these two requests have to be put on the back burner until we get content licensing.

_________________
D'Lanor (ɹǝʇunч puǝƃǝן uɐqɹn)
Image
KI# 33949


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jun 03, 2012 10:54 pm 
Offline
Obduction Backer

Joined: Thu May 25, 2006 12:55 pm
Posts: 9852
Location: Luton, UK
They're only cosmetic, D'L. It won't hurt to wait. Thanks for the link.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jun 04, 2012 12:08 am 
Offline
Obduction Backer

Joined: Wed Aug 23, 2006 3:43 pm
Posts: 381
Location: Homeworld
Rusty_Russell wrote:
Hi there. Is there somewhere that I can request a couple of bug fixes in a future version?

I have two cosmetic ones. The first one is the horizontal strip of texture between the two shelves in relto
when in close-up (which has always seemed rather compressed to me) and the second is the static small gear wheel
underneath the book and slot in the nexus. It should be rotating since the outer teeth engage it. (Look behind you
at the other one).


The second one isn't a glitch, it's only supposed to move when it is searching for a book. If it moved all the time it wouldn't be able to display a book because the books move with it.

I don't know what you mean by the first one though. Do you have texture quality set all the way up? I think the default texture quality setting makes Uru look pretty bad...


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jun 04, 2012 12:53 pm 
Offline
Obduction Backer

Joined: Thu May 25, 2006 12:55 pm
Posts: 9852
Location: Luton, UK
Ehren wrote:
Rusty_Russell wrote:
Hi there. Is there somewhere that I can request a couple of bug fixes in a future version?

I have two cosmetic ones. The first one is the horizontal strip of texture between the two shelves in relto
when in close-up (which has always seemed rather compressed to me) and the second is the static small gear wheel
underneath the book and slot in the nexus. It should be rotating since the outer teeth engage it. (Look behind you
at the other one).


The second one isn't a glitch, it's only supposed to move when it is searching for a book. If it moved all the time it wouldn't be able to display a book because the books move with it.

I don't know what you mean by the first one though. Do you have texture quality set all the way up? I think the default texture quality setting makes Uru look pretty bad...
Ehren, the gear is underneath that.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 59 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron