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PostPosted: Tue Apr 17, 2007 11:58 pm 
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Any idea of what bug fixes were added?
(and I didn't post this at the Spoiler forum because I don't think anything was added as far as new content)


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PostPosted: Wed Apr 18, 2007 12:02 am 
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Nothing discernable yet. Only files that changed were the client and launcher.

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PostPosted: Wed Apr 18, 2007 12:19 am 
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I think that the doors in the GZ are acting in a more civil manner. They used to snap at my avvies like a hungry dog but this afternoon they've been playing nice -- open once, close once, no repeated slamming.

EDIT: I take that back. For at least four marker missions the GZ doors were behaving themselves for me. On the very last mission the doors went back to their old chop-chop-chop-chop ways. Which means I have no idea what that fix was meant to take care of...

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Last edited by Bodger on Wed Apr 18, 2007 1:42 am, edited 1 time in total.

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PostPosted: Wed Apr 18, 2007 12:20 am 
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Usually the mini-updates are just cyan applying bug-be-gone to the server. :)

~Kia

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PostPosted: Wed Apr 18, 2007 3:44 am 
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Well, Bodger, at least for me the GZ door behaviour looks fixed. Before this mini-update, the doors were always making the chop-chop-chop-chop stuff. Now, they just open and close, nice and easy...

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PostPosted: Wed Apr 18, 2007 9:57 am 
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I got back a bunch of Bahro stone pages I was missing.

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PostPosted: Wed Apr 18, 2007 12:15 pm 
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I hit the big one-oh-oh-oh without even noticing :P

I haven't noticed anything different yet - GZ doors still just as buggy as before. I'm guessing that it was probably just the bug spray, as Kierra says!

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PostPosted: Thu Apr 19, 2007 7:28 am 
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I did notice something that seemed to have changed while running a few marker missions earlier today, although I don't know if the update did it. Instead of the timer in the missions display starting as soon as I had selected the mission, as it did for a few I completed a few days ago, it just showed a series of dashed lines, making me think that it had changed to only start timing once I had collected the first marker. (I think this is the way that the system is described as working in the Great Zero notebook.) I haven't actually timed this to confirm it, although I will with the next mission I run.

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PostPosted: Thu Apr 19, 2007 4:01 pm 
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Top Gun Posted:
Instead of the timer in the missions display starting as soon as I had selected the mission, as it did for a few I completed a few days ago, it just showed a series of dashed lines, making me think that it had changed to only start timing once I had collected the first marker.

:P
I noticed the same thing yesterday morning!

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PostPosted: Thu Apr 19, 2007 4:21 pm 
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I also noticed that.

... For a while, I thought it meant that the machine was broken, and I ended up banging on it for a while trying to make it 'work'. >>;

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PostPosted: Thu Apr 19, 2007 5:22 pm 
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I'm pretty sure in the manual it says that the timer is not supposed to start until you have collected your first marker. So the timer starting right away may have been a bug which was corrected.

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PostPosted: Thu Apr 19, 2007 6:00 pm 
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Hopefully it fixed the timer itself and we don't keep seeing 2:08, 6:24, 12:48 and multiples thereof.


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PostPosted: Fri Apr 20, 2007 2:23 am 
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Uruboo wrote:
Well, Bodger, at least for me the GZ door behaviour looks fixed. Before this mini-update, the doors were always making the chop-chop-chop-chop stuff. Now, they just open and close, nice and easy...


Nope, they're very buggy for me. I got stuck there earlier today and had to quit to get out. They were fine when I came back in except for the sound of doors continuing to open/close after they'd stopped.


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