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PostPosted: Wed Oct 23, 2013 10:49 pm 
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+1, Annabelle. I had the same reaction when I saw "20 or so years ago." There's really no other way to make a pot roast than with a slow cooker.

Apparently, pellets must be tender, too. Maybe it helps them break apart and feed the lake more efficiently. :)

Edited for spelling.

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Last edited by Tai'lahr on Thu Oct 24, 2013 2:23 am, edited 1 time in total.

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PostPosted: Wed Oct 23, 2013 10:52 pm 
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Yes, 20 years ago. Actually more like 30 or 40. They were all the rage back then. Now portable induction cooker plates seem to be the "new" thing.

I'm not saying they are not useful... just not the latest cooking overhype. When was the last time you saw a major media campaign on using a pressure cooker? They are useful too but not especially popular.


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PostPosted: Thu Oct 24, 2013 12:13 am 
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PostPosted: Thu Oct 24, 2013 12:48 am 
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But can you bake pellets in one?


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PostPosted: Thu Oct 24, 2013 3:10 am 
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PostPosted: Thu Oct 24, 2013 12:36 pm 
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PostPosted: Thu Oct 24, 2013 1:45 pm 
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Assumng everyone would like to be more on topic, I've often wondered about the internal workings of the pellet equipment. The 4 units look like sealed units like a pressure cooker. The long cooking time makes it act like a slow cooker. The different settings for each unit may simply be from the ovens being so old and the heating elements are degraded.

My answer to the OP is that MOUL was designed to be online, real time game. Real life does not happen at the speed of a video game. I solved the issue for myself by compiling an internal client and changing the two constants in the scope and oven scripts that control the cooking rate. Other methods to get around the cooking time are mentioned above. The fastest formula I ever found to make pellets produced 1:57 cook times. (Don't ask.. I don't remember it.)


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PostPosted: Thu Oct 24, 2013 2:14 pm 
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The way most people "get around" the issue is to simply start the ovens and go do something else for four hours which could be something else in the cavern or logging out. :wink:

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PostPosted: Thu Oct 24, 2013 2:36 pm 
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PostPosted: Thu Oct 24, 2013 3:37 pm 
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No. There is one that is close on that list, though. (IIRC) 19.5 is the magic number for the time... 1 hr 57 min. The amount seems wrong on at least one oven... maybe two. The goal is to get a formula value of 200. The code modifies that value to 1000 for KI points. The old code used to jigger the final KI value by a small random amount to simulate production variances which accounts for never getting the same values for the same oven settings.


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PostPosted: Thu Oct 24, 2013 4:22 pm 
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What do you mean with a formula value of 200? The combined hairs of the gauges of all ovens?

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PostPosted: Thu Oct 24, 2013 4:47 pm 
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Each oven has a sinusoidal response curve. Each oven has a slightly different formula. The four results from the ovens are added together, The total becomes the "formula" value. 200 is where the best pellets for the max KI points occur. Higher formula values are on the decreasing part of the response curve so they start reducing the KI points. IIRC, white pellets start around 209 or 210 with KI points in the 700 range or so. As the formula value continues to increase, the pellet's visual response is more unstable, I.e. steam, bubbles and explosions. The lake points (another calculated value) start to go negative in this range and start subtracting from the global lake points used to determine when to brighten the light from the lake.

Just to be clear, the formula value is a calculation using a very complex equation, not a simple sum of the oven settings.


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PostPosted: Thu Oct 24, 2013 9:41 pm 
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Wow.. I bet Chumface didn't see this debate coming.. He has more important things to deal with....lol

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PostPosted: Thu Oct 24, 2013 10:28 pm 
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All the garbage I was talking about is buried in the Python code, not visible to player, and therefore useless. There used to be a thread called Er'cana Pellets or something that had charts and every theory under the sun. No need to continue rehashing this again here.


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PostPosted: Fri Oct 25, 2013 3:21 am 
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