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 Post subject: View from K'veer
PostPosted: Wed Mar 17, 2010 8:16 pm 
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Joined: Sun Dec 03, 2006 7:30 pm
Posts: 937
Location: Denmark
This is the view of D'ni-Ae'gura as seen from the K'veer window. Since it seems we look almost directly against Kerath's Arch the neighborhoods should be to the right of K'veer, not too far away, right?

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PostPosted: Wed Mar 17, 2010 9:36 pm 
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Location: 56°2'26", -3°20'28"
Behind K'veer as you look out that window, I think, but D'ni geography was never my strong point.

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PostPosted: Wed Mar 17, 2010 9:58 pm 
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Location: Maryland, USA
Wow! I finally see the arch in your enhanced picture. I could never see it before.

This image confirms that K'veer is 8 degrees clockwise from the line from the GZ through the center of the Arch (coordinates from PoTS) and Bevin is 13 degrees anti-clockwise from that line (MOULa coordinates). Kirel is about 14 degrees anti-clockwise.


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PostPosted: Thu Mar 18, 2010 4:47 am 
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there is, iirc, also a model of what the files call "kveer" in the city.age age, (aka, ae'gura) as well as one in the neighbourhood files, too. I'll have to take some shots, and show you wonderful people where it is in relation to ae'gura and bevin...

EDIT: negative on the city.age reference to k'veer. Loading up bevin.


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PostPosted: Thu Mar 18, 2010 5:39 am 
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sorry to double post, but, new info, etc, etc...

okay, I didn't haave a nice file of bevin set up, but, /did/ have one of Kirel. So, decided to use that.

Click the image to see a larger view of it.

Image

These are from the names of the models in the prp files of kirel. These shots are taken using blender. If you don't want to believe I can get this info using blender, that's up to you, you don't know what you're talking about, but, its up to you.

EDIT: note, i have *not* loaded the common room, and the classroom prps for these shots...

EDIT2: the kirel/bevin object(s), the area that is at the bottom (in the pcitures orientation) is the part that overlooks the lake. =)


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