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Obduction Backer |
Joined: Tue May 09, 2006 12:11 am Posts: 2633
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HarveyMidnight wrote: I have a different question...
What with the time-consuming nature of designing new Ages--- and, as was said, the more complex the Age the longer it takes to complete...
...is/was there any discussion of creating something SIMPLE, to be incorporated into MOULa as a kind of 'declaration of intent'?
That was part of the idea behind Sevkor... that 'doghouse' idea that was the seed of Sevkor, was meant to be a no-frills, ramshackle "clubhouse" that only the staff knew about, where newly discovered books were HIDDEN from the public. At heart, it was a 'fort', that might be fun to hang-out at.
Sevkor had no puzzles & little story--- it was just gonna be a library; EVENTUALLY it was gonna be a fan-content library-- but until then, it'd just be a place with tables to sit around. --something to add to MOULa, as proof the process could be followed thru to completion. Which I THINK is something people need to see...
Honestly.. the 'social' aspect of MOULa is pretty big... -- music nights, story nights, etc, --- I guarantee, if you add 'hangouts' and 'forts' and cool little spots, where a group can just admire a beautiful vista outside a window or off a balcony while they sit and voice-chat... people would love those Ages, and use them.
So.. is anybody thinkin' of anything simple like that, to add to MOULa sooner rather than later?
I think you misunderstand what actually goes into Age building. Even a simple "no frills" place requires a fair amount of work.
Sevkor...isn't really as simple as it first seems. Now from a layout point of view, there are a lot of areas, stairs little tunnels and stuff. All of which needs to be set up correctly to allow not only the avatar to walk through without issues (collision values) but also needs to allow the camera to move without clipping through the wall. I'm not sure how far along Matt was with making Sevkor suitable for being run in Uru but I could tell from the renders he made of the various areas that he was probably going to run into some issues in regards to collision.
Secondly, and most importantly, the Linking Books. For every single Linking Book that is added into Sevkor you need to add all the regions and triggers for the avatar (plus camera views when needed) animations. You then need to wire up the click points and what not to make them work. Then you need all the python scripting for the Linking Books to assign where they Link too, which Linking point within that Age (some ages have several) plus the instancing values for that Age (public, private, hood). Not to mention calling up the right Linking Panels for the right books.
This will give you an example of what you have to go through to set up a Linking Book or Journal.
I won't bother mentioning having to light everything correctly, assigning the light groups and stuff so they only shine light on things they're supposed to.
Fehnir's House is a simple location without much going on (and a lot smaller than Sevkor) and that too has required a lot of work and taken a lot of time. Age building is not simple...even when building something simple, that's just the way of it and has been the way of it since the start.
As for Sevkor being something you feel people need to see..well there is no ruling out it showing up later. But as mentioned previously in other posts, it's unlikely it will be the core mechanic for getting to Fan Ages. The Maintainer Nexus access point and Emor's KorTiwah are a lot further along (and handle the multiple books in a more concise/neater manner, plus both projects are handled by authors that are actually active. Sevkor has been modeled, I can't tell if collision and lighting (compatible with Uru) has been added as most of the media I've seen (screenshots and the like) have been rendered and not from in Uru. But Matt isn't around and hasn't been for a long time so progress can't really be made as a result. Which is why from the Gateway Project point of view we're looking towards the Maintainer Nexus access point or Emor's KorTiwah (although last I heard it was leaning towards the Maintainer Nexus access point).
Our project focus, isn't about making new simple Ages...it's about getting the Gateway Project done (so fan Ages can be added to MOUL) and handling the content involved in Intangibles. The GoMe Pub, Vothol, Fehnir's House have been previously listed as possibly being the first fan content because those areas are already made and MOUL server compatible. So after beta testing it wouldn't be difficult to drop it onto the server.
After that, well the kind of Ages that show up depends on those who build them and those Cyan allow onto the shard.
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