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PostPosted: Sat May 16, 2015 3:16 pm 
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larryf58 wrote:
Looking for guesses as to what that's supposed to be?

I'll say it's Rebek, if only because that's the only Age I know that has rocks that refuse to stay on the ground.

I believe that the floating sculptures in Eder Kemo and Eder Delin were probably carved from rock imported from Rebek.


Nope not looking for guesses :) (name is in the file name).

But yep it's Rebek, figured I'd post a work in progress shot for folks.

You are indeed correct in regards to the Kemo/Delin statues.


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PostPosted: Sat May 16, 2015 4:37 pm 
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Wow, very cool, Tweek. It looks like a beautiful, but possibly hostile place. I can't wait to explore it.

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PostPosted: Sun May 17, 2015 4:50 pm 
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Tweek wrote:
Image
oo nice eye candy. Are you having fun Tweek...it sounds like you are.


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PostPosted: Sun May 17, 2015 6:00 pm 
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For folks who want to see a wee bit more about Tweek's work on Rebek, check this. :D

Also, this!

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PostPosted: Sun May 17, 2015 6:28 pm 
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I'm not seeing any remnants of the natives who lived there before the D'ni hunters wiped them out, which was before they began importing slaves to continue their games. Have you not gotten to work on those parts of Rebek yet? The areas with the remains of their art and buildings are the most exciting parts of the Age.

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PostPosted: Sun May 17, 2015 6:57 pm 
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What images I've released (the ones on Beneath are very outdated at this point as I've made a great deal of improvements to the landmass and textures) have been in areas that don't give much away. Rebek is a pretty cool Age so it would be better for players to see stuff for themselves when the Age is eventually released, it's a big place with lots areas to explore.

But yes I've gotten to work on those aspects. At this point everything has been blocked in (massing models) to where it needs to go, and I'm working on refining stuff to look final.


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PostPosted: Sun May 17, 2015 7:19 pm 
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Good thing you worked on the textures. Those old pics don't seem at Cyan quality. Moreover, I think its now feasible to outdo Cyan in the texturing department since technology has improved tremendously since 2003-2006. I hope you guys work on creating some super high-res textures with actual photographs like Riven had to bring Uru to 2015.


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PostPosted: Sun May 17, 2015 7:59 pm 
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They have to work with the constraints of the game engine, which is very much out of date. Cyan is using a different one for Obduction. Unreal, IIRC.

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PostPosted: Sun May 17, 2015 9:27 pm 
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Can't wait to see how this age actually plays out and how close it can get to Cyan's original design.


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PostPosted: Mon May 18, 2015 3:00 am 
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@Tweek: Out of Nev'yn curiosity, are you ever going to open up the Hood you designed...Just wonderin'.

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PostPosted: Mon May 18, 2015 9:30 am 
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Probably not at this point. I had built a large part of it but then discovered a lot of new info about the cavern that threw into question whether such a place could exist where it does (you know me I like to get the lore right). Not to mention it doesn't really serve a purpose in the overall story/planned content for the Third Path story. It may show up in the future just as a "hey here it is" but I'd not hold your breath.


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PostPosted: Mon May 18, 2015 11:50 am 
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Isn't it amazing? Eight years after the game is shut down, there's still new stuff to discover if you're willing to dig for it, and even with all the people trying over that time, there's plenty left that hasn't been.

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b'tagamem mot seKem ril ge'Dan Kenen reKElen faex b'sEnem ge'Dan -- lårE leDA
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PostPosted: Mon May 18, 2015 2:22 pm 
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Location: Hanging around with mermaids. And still looking for the elusive Funky Bahro.
I can't help but notice that "floating rocks" tends to be a recurring theme with Cyan. There are floating rocks in Spire and Serenia (in Myst IV: Revelation) and also in what little we've seen of Hunrath in the upcoming Obduction.

I just find it kind of curious.

Anyways, Rebek looks great, and I can't wait to explore it!

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PostPosted: Mon May 18, 2015 2:58 pm 
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Ceci n’est pas un Âge :wink:

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PostPosted: Mon May 18, 2015 3:55 pm 
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Is there any way you could pass your pre-designed "upper windows" and such "hood details" to Doobes? It would really speed up the hood's development for us. Anys, just a thought.

P.S. I still think we need some sort of storehouse for "general" details of cavern locations. Like standardized rock color, that sort of thing...Eh, enough rambling.

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