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PostPosted: Sat Mar 14, 2009 9:52 pm 
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PostPosted: Sat Mar 14, 2009 10:15 pm 
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PostPosted: Sun Mar 15, 2009 12:01 am 
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PostPosted: Sun Mar 15, 2009 2:33 am 
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You have obviously spent some good thought on this idea, but there are some problems.

As mentioned before, why would explorer's use swords? Why would a bunch of people in a giant archaeological dig be dueling? (even the D'ni had guns, if Riven and/or the Books are to be believed)

I also don't think your warrior clans would fit into the backstory canon. D'ni was founded with its civilization pretty much premade (as a splinter group from the Ronay). Also, the D'ni have been a fairly peaceful and united society - more likely to form armies than make a warrior class (more like ancient China than feudal Japan). Fighting would mainly be with mainly less civilized and technologically advanced cultures - again something more likely to prompt an army than a dedicated caste. The Maintainers and City Guard, I believe, dealt with any troubles (does somebody recall what they did for major things like the Pento War?) - mostly small attacks. Larger attacks were generally quickly dealt with (due to the powerful D'ni technology and the power of linking books) so there would be little time to build a warrior class.

There is a way to implement some of this idea, though. The Guild of Maintainers, in their inspection of Ages, might sometimes come across natives - even hostile natives. Therefore, I'm sure they'd have some training in weaponry. Perhaps in some Age, we could come across a training facility, and there would be a place to fence there.


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PostPosted: Sun Mar 15, 2009 3:28 am 
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Personally, I wouldn't be interested in ANY warrior aspect... being a totally peaceful place is what makes Uru stand out for me, among many other things of course. I'd say if you change that aspect, Uru is not Uru anymore.

That said, nothing and nobody (unless it is Cyan in their yet-to-be-released-licence) is going to prevent you from setting up the Guild and programming the swords into the game... I wish you luck with both and I think you'll need it :D


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PostPosted: Sun Mar 15, 2009 3:52 am 
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If a person or a group of persons can gather enough support and resources, with shards and instancing, I can see just about anything happening.

U R U, find a place, make a home. :wink:


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PostPosted: Sun Mar 15, 2009 6:19 am 
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I don't see what would prevent Cyan from developing the idea, but I don't like the idea myself. The entire D'ni story is, to me, a huge adventure through history and discovery, and has little violence in contrast. It's a cool idea, but I don't think it goes what Uru. Still, do what you like. :)

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PostPosted: Sun Mar 15, 2009 8:13 am 
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I often get confused in the story line of IC explorers of the current day and the back story D'ni.

While I can see someone carrying a sword for protection (I have one on my back most of the time in SL) I don't see that many people walking around in todays streets with one. And it is the people of today that are exploring the cavern and ages.

If there was to be a Bahro war, we would bring modern weapons into the cavern. Oh yeah... rpg that stalactite...

If we were to do a poll I suspect the majority of the fan base would prefer no weapons. So, while my favorite sim in SL is a combat RP sim, I don't really want weapons (for other than decoration) in MOOS. However, one is free to build any age ones wants. As previously said... good luck with that.

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PostPosted: Tue Mar 17, 2009 1:12 am 
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PostPosted: Tue Mar 17, 2009 1:32 am 
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PostPosted: Tue Mar 17, 2009 3:20 am 
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PostPosted: Tue Mar 17, 2009 3:31 am 
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PostPosted: Tue Mar 17, 2009 5:31 am 
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PostPosted: Tue Mar 17, 2009 5:51 am 
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PostPosted: Tue Mar 17, 2009 10:15 am 
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