Joined: Sat Jun 10, 2006 10:52 pm Posts: 1082 Location: New Zealand
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thebutler93 wrote: Uru Live.
reminder that "Uru Live" was intended to come after the prologue of Uru back in 2003/4, then Ubi made the mistake of pulling funding, that iteration of the game failed, sorry.
Uru live not only used a different version of Plasma, and Physics, but is vastly inadequate, loads of problems, some physics relating to Havok, not just mac porting, Cyan really did need the money to clean it up.
back when prologue closed down, a couple of the developers talked about some of corners they had to cut in order to get the game out in the state they did. One of these is sub worlds, but it doesn't look like that they changed that perspective.
Sub worlds is a good idea, and I think is based off of instancing, maintaining a constant inertia was one issue.
I wish they got rid of those myself.
Had uru live become a reality, it would have probably have become the preferred place to to meet up in a virtual environment, sad as it is some guys from prologue took the initiative and formed Linden Labs and Second Life (noticed how their logo is very similar to the journey cloth, thats no accident), it would have also allowed for a strong modding community, that is about 1/3 now of what it was.
Sorry to spoil it for you, but that title is for a non existant game, MOOSE is coming which is a variation of the Until Uru theme for MOUL, but completely open source.
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