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PostPosted: Sat Jan 17, 2009 9:28 pm 
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Dear fans!

I'm also a Myst fan, and now read a lot of the topic's. Everyone waiting a long time now for the open source myst files.
But if they releas it... what then?
A lot of people will made some age's or try to program some puzzels....
Wy we don't setup a developers team that can work together to make a real big start on a new Myst game.
With or without the open source files or support from Cyan.
Otherwise i think we can wait till we die....

We just need some technical people that want to spend some free time on it...
I can work with 3DSMax and can make some age's (the big lines)
All we need is some :wink: other people who want to make a new virtual puzzel-game-world!

Jesper Spierenburg
The Netherlands


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PostPosted: Sat Jan 17, 2009 9:47 pm 
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Obduction Backer

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Welcome Jesper,

There are already very skilled ppl working on ages and other content.
Did you visit the Guild of Writers

And reading through these forums will give you certainly a good impression about Myst Online Open Source.


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PostPosted: Sat Jan 17, 2009 9:58 pm 
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Welcome Jesper :D
Adding to what Veralun said: there are also some deep discussions about UruOpenSource on OpenUru.org
:)

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 Post subject: thanks for the reply!
PostPosted: Sat Jan 17, 2009 11:02 pm 
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Obduction Backer

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I will help building Ages soon :D


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PostPosted: Sun Jan 18, 2009 1:50 am 
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Creative Kingdoms

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Leonardo wrote:
Welcome Jesper :D
Adding to what Veralun said: there are also some deep discussions about UruOpenSource on OpenUru.org
:)

To explain, OpenURU.org is a resource site for Myst/Uru projects. It offers forums, a wiki, subdomains for project websites, and will very soon have a bug tracker available. Its members are discussing things like implementing the complete path from the Cleft caldera to D'ni and cleaning up instancing. Project examples include how to implement Uru systems, or building story and ages for 'Gehn, lord of ages''s Uru expansion called "David's Jouney". 'Rarified' is testing his implementation of a continuous integration process with a demo to prepare for the Uru open source code when it becomes available. Cool stuff.

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PostPosted: Sun Jan 18, 2009 3:45 am 
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If you or anyone else is interested in joining an existing Uru development team, send me a PM. :D

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PostPosted: Sun Jan 18, 2009 11:25 am 
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Whilyam wrote:
If you or anyone else is interested in joining an existing Uru development team, send me a PM. :D


Sounds shady .... What you up to exactly ;)


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PostPosted: Sun Jan 18, 2009 2:49 pm 
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DarK wrote:
Whilyam wrote:
If you or anyone else is interested in joining an existing Uru development team, send me a PM. :D


Sounds shady .... What you up to exactly ;)

Developing cans of awesome, to be placed in every age. The Mac versions will be called the iCans.

:P

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PostPosted: Sun Jan 18, 2009 3:05 pm 
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Sadly some one beat you to the name ...

http://icans.ultrasone.com/

Still ... can't go wrong with cans of awsome ... :P


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PostPosted: Thu Feb 05, 2009 1:21 pm 
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Anyone interested in gettting a team together to develop a basic, drag-n-drop type Age-creator?

For those with the skills, Agesa can be created using Blender and scripts and complicated geeky stuff. What I envisage is a way that less skill users can create a good quality, stable Age with combination of wizards and drag-n-drop, using a library of 3D 'symbols' (I know symbols are 2D - but what is the name for 3D 'symbols'). Such Ages may not be up to Cyan standard or complexity, but would still be hiQ and visitable. Also, if poss the tool would output files that would allow capable designers to edit and enhance these Ages using all the complex stuff. It could be used as a kind of story-board, where people can 'jot' down their ideas for and age and pass to someone else to actually do the creating.

I think a first version could be written in VB as a demo sort of thing - after all, performance is nt required here really.

Any thoughts?

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PostPosted: Thu Feb 05, 2009 4:45 pm 
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I would kill for a program like this. :shock:

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PostPosted: Thu Feb 05, 2009 5:29 pm 
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Printehr wrote:
I would kill for a program like this. :shock:


I'm not convinced murder is the best option of attaining pipe dream software.

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PostPosted: Thu Feb 05, 2009 7:04 pm 
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sarabonny wrote:
Anyone interested in gettting a team together to develop a basic, drag-n-drop type Age-creator?

For those with the skills, Agesa can be created using Blender and scripts and complicated geeky stuff. What I envisage is a way that less skill users can create a good quality, stable Age with combination of wizards and drag-n-drop, using a library of 3D 'symbols' (I know symbols are 2D - but what is the name for 3D 'symbols'). Such Ages may not be up to Cyan standard or complexity, but would still be hiQ and visitable. Also, if poss the tool would output files that would allow capable designers to edit and enhance these Ages using all the complex stuff. It could be used as a kind of story-board, where people can 'jot' down their ideas for and age and pass to someone else to actually do the creating.

I think a first version could be written in VB as a demo sort of thing - after all, performance is nt required here really.

Any thoughts?

That would be cool. I see a set of three tools.
'Hood generator - A bunch of effects that you can turn on and off to custom make a 'hood, also insert one texture for the lights (although there would be presets).

D'ni Cavern - Has the set bridge, railing, and stairs types and you can just mold them into the landscape (which would be made by you or perhaps randomly generated). A lot of textures and all would be pre-set to D'ni-ish looks to save time/effort.

Unique Age Creator - The most complex. Accesses some kind of [online?] database of textures that people can add to. Also has terrain modifiers and some set models (certain buildings, things that pop up in a lot of Ages).

It would definitely be hard, though.

Quote:
I'm not convinced murder is the best option of attaining pipe dream software.

:lol: :lol:


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PostPosted: Fri Feb 06, 2009 12:45 pm 
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chucker wrote:
Printehr wrote:
I would kill for a program like this. :shock:


I'm not convinced murder is the best option of attaining pipe dream software.


ROFL :lol:

We already have Dreamweaver, why not call ours Dreampiper? Or Pipedreamer, but I prefer the first.

Of course, we also need someone to write background music for Dreampiper Ages - I can do that, I got a home studio.

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PostPosted: Fri Feb 06, 2009 3:41 pm 
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If we make an example out of one of the more reluctant programmers, the rest will work double-time to get me my software. :wink:

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