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PostPosted: Tue Mar 10, 2009 5:21 pm 
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I'm kind of torn on the whole "should I play Uru:CC" issue.

Here's how I view it.

For Newbies:
1) Do not fear the multiplayer!!!!
You are not unusual. You are not the only person who prefers to play alone. You are not the only person who doesn't like going into a crowd of players who all know what they're doing, and being the newbie. You are not the only person who has no interest in dealing with a bunch of undomesticated 26-year-old teenage boys who dwell in basements, are crass, are unable to carry a mature conversation, and are basically horrible for civilized people to be around. You are not the only person who wants to take their time and enjoy the game casually,

Do not fear the multiplayer! Uru is NOT the experience you've had (or read about) in every massively multiplayer game you ever tried. Uru has no economy, no character levels, no freaky character designs, and no boss monsters... nothing to reward the dreadful and annoying "griefer" players you're worried about. So they don't hang around. Everyone in Uru is there because they wanted something better than that. We understand you.

When you link into the living cavern, the first time you go somewhere with People, the odds are very good that kind, fun, intelligent people will greet you by name. They will take no offense if you ignore them and do your own thing. And if you answer them, they will immediately include you in the conversation at whatever depth you like. And if they're too busy conversing to greet you, say "Hi!" and a chorus of greetings will come back to you. And that's Everywhere you go, not just the areas specifically geared for beginners.

You will not have to find the nice people. You will not have to ignore the mean or immature ones. You will not have to defend your newness or your ignorance, and you do not need to wait to start until an out-of-game friend will be there to show you around. Just heed the call and come down. The odds are very good that anywhere you go, there's someone fun to be around who is a little bored and would love to go exploring with you, even in the areas they've already done. And they will not drag you around impatiently, you'll set the pace while they take vicarious pleasure in your fun, turning a brain-straining chore into a mini-party, without ruining your puzzle-solving experience.

2) Do not obsess over pride!
There is a breed of puzzle solver who says "I'm all for multiplayer, but the first time through, I want to solve everything by myself." Uru:CC will give you that opportunity, for the most part.

But be aware, it's viewed as a snobby and annoying bit of bragging to insist on telling everyone you solved all the puzzles alone without help. First of all, not everyone will believe you. Second of all, no one will value you more for it. People are much more interested in whether you're fun to be around than whether you needed clues the first time through, I promise you. No one really cares.

Uru is HARD. Not hard to wander through and explore, not dangerous (you can't actually get killed). But hard to figure out, hard to solve. On purpose. It was designed to be very hard, the kind of "difficult" that rewards teamwork. 100% of Uru:CC can be solved solo. Probably 90% of Uru Live can be solved solo. But the odds are very, very high that at some point you'll be scouring the web for a walkthrough, because it's very hard, by intent. So the rewards of "solving it all yourself" aren't as high as you might think, even if you can manage it. And it's much, much more fun to get clues from a friend you're running around with, than it is to break away from your exploration to go read a walkthrough.

So those are the minuses to playing Uru:CC now.

There are pluses:
1) "Spring" is a big thing.
Cyan hopes to have the beginnings of OSMOUL (or whatever it gets called) to the community sometime in Spring. To the optimist, that means we're less than two weeks away, YAYY! The realists among us realize that "midway through June" is still "Spring," and that "hopes" is a far cry from "will," and that "beginnings of a release" is a far cry from "Uru will be up and running for everyone to play." If you avoid Uru:CC you may still not be playing for months and months.

2) Creativity waits for no one.
If you are quite, quite sure that you're going to want to do some game design in the new open source Uru, then you currently have no option but to go ahead and get started with Uru:CC and the tools that exist for it. Much of what you actually produce will have to be done over, the CC material won't work at first with the Uru Live material. But much of what you accomplish will be invaluable.

Now, for people who are NOT newbies... Uru:CC is a pretty obvious choice. Why not play if you have the urge? But you didn't need to be told that, it's newbies who need to know.

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PostPosted: Tue Mar 10, 2009 5:55 pm 
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Joined: Tue Mar 10, 2009 12:52 pm
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Well said, vidroth.


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PostPosted: Thu Mar 12, 2009 6:12 am 
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Joined: Sat Nov 11, 2006 2:28 am
Posts: 687
Location: Bevin Field Office - KI: 01350736
Mr. Blackwood wrote:
Wait till MOD - Black Mesa hits the net ;)

Half-Life with Cyan level physics? Wait, sounds like HL Source.

Maybe somebody could port Black Mesa...alright, this is getting outta hand :lol:


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PostPosted: Thu Mar 12, 2009 12:16 pm 
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Joined: Thu Nov 09, 2006 1:14 pm
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Location: Israel
One of the problems when playing uru complete chronicles before the online uru, is that you will have to complete everything you did in uru complete chronicles. It DOES worth it, don't get me wrong, online uru is a must, even if you played uru live. But if you can wait a bit more, don't just on uru CC. Keep the fun for online uru. If you want to play now, go ahad, that's fine too.

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