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PostPosted: Thu Apr 16, 2009 11:47 pm 
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Thanks Chogon, I bet you can only chat some where after your 23/7 work week, I figured you probably get power naps in there some where.

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PostPosted: Fri Apr 17, 2009 12:53 am 
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Hey, it's good to know that you guys are still hard at work trying to get open source Uru Live to us! :D


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PostPosted: Fri Apr 17, 2009 2:09 am 
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Thank you so much for your post. I wish Cyan all the best with iMyst :D. If I had an iPhone or iPod touch, I'd buy it as soon as it was released. I bought Myst for the DS - does that count?

Thanks again for the post, and good luck with the Myst app :D.




Chogon wrote:
Hi all,

Sorry for the lapse in communication. I (we) have been a little busy (with Myst for the iPhone).

The plans for opening the sources for UruLive is still intact. Unfortunately the schedule for it has been effected. Besides myself being busy with Myst, the ex-Cyan programmers that were going to help also had greater demands from their 'real' jobs.

So, I am trying to get the initial team together again and find out what has yet to be done and how much time and effort it will take to achieve that. I'll let you know as soon as I do.

Thanks,
Chogon

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PostPosted: Fri Apr 17, 2009 2:49 am 
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I heard the DS version wasn't as good, mainly because the textures didn't render right.... (ah, the memorable time it was accidentally advertised in the Best Buy catalog with a rating of M for Mature... Must have been some of the easter eggs...)

Anyway, one suggestion for the iPhone Myst... Have the sliders for the rocket ship puzzle (on Myst Island to get the linking book) be easier to manipulate, since the thumb/finger is essentially the same as a stylus, and people were complaining about how that puzzle was pure torture on the DS to get the sliders in the right spot.


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PostPosted: Fri Apr 17, 2009 3:03 am 
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You will love what they did to the sliders ;) :lol:


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PostPosted: Fri Apr 17, 2009 6:40 am 
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thank you Chogon :)

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PostPosted: Fri Apr 17, 2009 6:54 am 
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:D :D :D Thanks Chogon

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PostPosted: Fri Apr 17, 2009 8:38 am 
I wonder if it would have been possible, for these alternate versions, to change some of the puzzle codes. like the safe combination or the constellations? One of the places where Riven scores over Myst is that I still have to find the code for the telescope and the domes every time I play because they're always different; I realise that would be too difficult to work into Myst, but at least it would be a surprise once (skip the planetarium because you know this game by heart, trog up to the basin, ho hum, press the symbols, NOTHING HAPPENS!!!)

Thank you, Chogon. A little reassurance goes a very long way.


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PostPosted: Fri Apr 17, 2009 11:37 am 
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Time until people begin parsing Chogon's response... ... next post. :lol:

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PostPosted: Fri Apr 17, 2009 11:49 am 
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Thanks for the update, Chogon. It's good to know that the plans for open source are only delayed and not shelved.


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PostPosted: Fri Apr 17, 2009 12:40 pm 
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I just ran across the news about Cyan open sourcing Uru, and I am very excited. One of the first things I'm going to try and do is build a Linux client. :)


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PostPosted: Fri Apr 17, 2009 2:56 pm 
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atrus123 wrote:
I just ran across the news about Cyan open sourcing Uru, and I am very excited. One of the first things I'm going to try and do is build a Linux client. :)


aaand a very warm welcome to you, atrus123, to the forums :D

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PostPosted: Fri Apr 17, 2009 3:02 pm 
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:D
Boy, am I glad I stumbled into this thread today. Thanks for the update Chogon, I was getting worried!

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PostPosted: Fri Apr 17, 2009 5:35 pm 
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Thank you so much for the info, Chogon! (whew!) I new that you hadn't forgotten about us, but it is still nice to hear that things are progressing. :-D

Take care and have a blessed day. .shorah gah bigtotee

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PostPosted: Fri Apr 17, 2009 5:39 pm 
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thanks for the update Chogon.........but uh ........whats an iphone :oops:
Im still trying to figure out how to install a video card to my Abacus

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