It is currently Mon Dec 16, 2019 12:05 am

All times are UTC




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 
Author Message
 Post subject: Age Information Maya
PostPosted: Tue May 04, 2010 10:00 pm 
Offline

Joined: Fri Apr 23, 2010 2:41 pm
Posts: 20
So I'm reading through Sticky after Sticky about how to get cracking on creating a Fan based Age, but the one question I'm not finding is:

Are you able to export using Maya 3D software, as thats the software I own. I understand the default program is 3D Max, buuut I do not own that and I'm hoping for a work around.

If the answer is "no" then sadly I should toss back my Guild of Writers shirt, but I'm willing and looking forward to working with a group of people on age creation.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue May 04, 2010 10:32 pm 
Offline
Obduction Backer

Joined: Tue May 09, 2006 4:41 pm
Posts: 1709
Location: South Georgia
The short answer is no.

I would give you a link to a place that would help you regarding this issue, but it is against the forum rules. You might want to check out the Guild you proclaim membership of though ;)

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue May 04, 2010 10:42 pm 
Offline

Joined: Fri Apr 23, 2010 2:41 pm
Posts: 20
I weep. Openly.

Er... Just to avoid angering anyone, I don't actually claim membership to the guild... Yet.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue May 04, 2010 10:54 pm 
Offline

Joined: Thu Nov 29, 2007 2:02 am
Posts: 683
Location: Wherever my ages take me.
Vanth, some writers use Blender, others use Maya as well.

http://forum.guildofwriters.com/index.php is a good place to look for information.

The Wiki is very helpful.

_________________
KI#46415
KI#80658


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat May 08, 2010 5:06 am 
Offline
Obduction Backer

Joined: Sun Aug 12, 2007 6:15 am
Posts: 584
Maya and Max have always had some of the best tools for data exchange between them, even before Autodesk bought them both.

I wish I was better-versed in which translator does a better job translating meshes, textures, animation and so on, but I'm not...yet. I know that each has its strong and weaker suits. So I'd just advise that you download all the best available translation plug-ins, install and try each until you find the one that gives you the best results for your needs. The good part is these plug-ins are all free. The bad part is that if you're using Max7, you might have to find a path that exports from the version of Maya you're using, through a compatible importer for Max7....could be tricky.

- Autodesk supports the FBX (originally FilmBox) export/import path.

- Collada has a long history you can read about on Wikipedia, but its path means that it's been through several sets of brains with different opinions, so there are several flavors of Collada:
* The "NextGen" Collada plugins http://colladamaya.sourceforge.net/news.php
See "Downloads" on this page for older versions of ColladaMaya:
http://www.collada.org/mediawiki/index.php/ColladaMaya
http://sourceforge.net/projects/colladamaya/files/

* There's "Straight" Collada

* And there's OpenCollada.

One of these, or some combination, will get you where you want to go!
Have fun, and let us know what you learn!


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to: