well, by "SL" things, I'm referring $randomuser's content they particularly want to take to MOUL, for example, a D'ni Hood they have built in SL.. And they may or may not wish to convert to a MOUL format. for this, they could use a 3d ripper, or whatever software you're referring to. Though, AutoCad format would not be terribly helpful, AutoCad /can/ be used, if you have autocad, and can export to another format that blender supports... Though, maybe there is an autocad importer, I just doubt it. =P OBJ is pretty much the only format that you can transfer between blender and 3ds max and back, though.
While BlueMars' SIM system may perhaps be more like Uru's system, it'll still be fairly painful to transfer between to two, as the only real thing you can expect to transfer nicely, is model data, and nothing else.
My suggestion was at someone wanting an SL-form of building. It can be done, but its a horrible, horrible kludge. and is in general a horrible, horrible workaround, too.
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