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PostPosted: Wed Apr 14, 2010 11:44 am 
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Thanks, Chogon and Cyan! Couple of questions:

1. Shouldn't at least a link to this thread go on the Developers tab?

2. Would it do anybody any good for somebody to convert the Max files to something Blender can read? And is that okay with Cyan at this point? I don't know if Max is required to compile the code/graphics changes, but I for one would love to open the files and poke around, but I don't have Max.

(I want a Cosmic Osmo Dance emote!)

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PostPosted: Wed Apr 14, 2010 6:45 pm 
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PostPosted: Wed Apr 14, 2010 6:56 pm 
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PostPosted: Thu Apr 15, 2010 12:06 am 
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Grogyan KI# 00793984 -> www.guildofwriters.com


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PostPosted: Thu Apr 15, 2010 7:53 am 
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I don't quite understand what these pics associate with.

xKIMain.tga and xKIface.tga looks like an older version of the KI? (or future concept) of it...

[spoiler][/spoiler]

in other words, as a small "test" I wanted to change the purple color on the KI, to ... black?
My thoughts were to find the associated .tga file.. and somehow plop this into our version of it on our desktop files(uru folder), and see a change.

am I wrong on this ideal?

didn't realize how much detail went into making a KI :shock:


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PostPosted: Thu Apr 15, 2010 11:57 am 
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PostPosted: Thu Apr 15, 2010 1:10 pm 
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PostPosted: Thu Apr 15, 2010 1:13 pm 
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PostPosted: Sat Apr 17, 2010 3:22 pm 
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PostPosted: Sat Apr 17, 2010 6:16 pm 
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I'm not familiar with the 3dsMax licensing, but it might be possible, using techniques, to reverse-engineer the file format and create a new application (or, like, a Blender plugin or something) that works with those files. I believe something like this has been done with the Microsoft Word file format, so that open-source word processors can read and write .doc files.

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PostPosted: Sat Apr 17, 2010 8:08 pm 
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PostPosted: Sat Apr 17, 2010 8:12 pm 
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PostPosted: Sat Apr 17, 2010 11:36 pm 
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PostPosted: Sun Apr 18, 2010 9:37 pm 
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PostPosted: Wed Apr 21, 2010 7:58 pm 
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