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Obduction Backer |
Joined: Sun Jan 20, 2008 2:14 pm Posts: 902
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Simone wrote: kaelisebonrai wrote: dragossh wrote: I still think getting the KI itself isn't a puzzle Note, however, it is a puzzle, just like finding the note regarding the imager in Myst is. From wikipedia: A puzzle is a problem or enigma that tests the ingenuity of the solver. In a basic puzzle, one is intended to piece together objects (puzzle pieces) in a logical way in order to come up with the desired shape, picture or solution. Ingenuity refers to the process of applying ideas to solve problems or meet challenges.
Then I'm sure you'll agree many of the other "puzzles" are not, infact, puzzles, then. =)
Simone wrote: If following directions given by a sign is a "puzzle", then cooking pasta is a challenge worthy of the best geniuses worldwide. The fact that some people have troubles following the 'hood signs or clicking on the right book does not make them a puzzle - it says, however, that the signs are not as effective as they should be, or that sometimes we overlook important details when giving advice (e.g. I always assume people are in 3rd-person view). kaelisebonrai wrote: dragossh wrote: Look, how about we drop all the puzzles because they are too hard and they confuse people? Will that still be Uru?
I'd say: yes, it will be, as my experience of Uru has always been about the people, and the environments, with the puzzles being /very/ much secondary. Oh come on... I don't see the point in doing sophisms, and I believe you can see that your argument is flawed... The same goes for what you wrote about Myst against multi-player puzzles.
I gave my honest opinion. Uru has never been, in my opinion, about the puzzles, but rather the story, the people, and the environment. The puzzles are merely a means to an end.
Simone wrote: kaelisebonrai wrote: Why is it more immersive to have go from your hood, to gahreesen, to get a KI? Just askin'. I think we see it as more immersive, as that is how we have been trained to see it, as this is how it has always been. There could be a KI dispenser in the 'hoods, allright, although KIs were never so common in D'ni times. Do you think this would make things much easier? I think we would still need neon signs pointing to the dispenser. =) dragossh wrote: The biggest problems of Uru, however, are the cost to develop it and the fragmented story we got. The story, as it stands now, is like having seen the first 2 seasons of LOST, then seeing the finale, and then seeing a new series based on those seasons. Agreed. I believe the original plan for Uru was not flawed as the (still beautiful and marvellous) patchwork of a game we have now.
Which "original plan"? Uru has deviated from its original plan, DIRT, quite a bit, over the years. Same goes for its original plan "MUDPIE", or even Choru... or even Prologue... Which original plan? There are probably other "original plan"s there, too, like Parable. =)
As for Aloys' post:
I can agree with you there, *big* lots of content, not nearly as often (and paid for as expansions), with small, repeatable updates here and there would've served Uru well.
I still say something more akin to NWN would've been nice, too. Where groups of people explored in D'ni, etc. With the possibility of setting up "persistent worlds" (MMO-type things, similar-ish to Shards, just as in NWN), for those who wanted to play with others. They once called NWN an "intimate multiplayer online game."intimate" not being an innuendo, mind you, merely just that is is bigger than your average multiplayer game, but... the group is more.. uh.. together? more close-knit, and it is driven by the groups who play together, rather than an overarching persistent single game world. You can still have your single world servers, "persistant world"s, as the NWN community called them... but they weren't the only way. And to be honest? I think this would've been a lot more of a successful route, as that sort of game doesn't have the same demands and expectations of the playerbase, as MMOs do.
MMO players hunger for content, constantly. When the content runs out, they demand more, and the trouble is? this will never end. They expect to be entertained... that's just the way things are. As we've seen, after two closures.. Its just not feasible for Uru, right now. With fan content, maybe it will be... right now? It really isn't feasible.
Also, if you think of how understaffed Cyan is, right now? Its /really/ not feasible. I really don't hold out a terrible lot of hope for new Cyan content, right now.
Uru just isn't bringing them in any money. Sure, there's those donations... but the thing is, they've already said the donations are only going into the MOULagain fund, and not really going elsewhere. Sure, they might go into the hypothetical new content.. but they won't go anywhere unrelated to MOULagain. So, really, do you all expect them to take time away from their paying clients to develop for Uru? I'd just rather they let us deal with Uru, and let us handle new content for Uru. They're real people... I'd rather see them still have a job at the end of the day, than to have them develop content for Uru. =)
Also, regarding KI designs, keeping it D'ni is a bit hard, since we've only seen two examples of D'ni interface design. =P
http://guildofartisans.org/dnistuff/lon.bigKI1.jpg <-- this is the KI I want to see again, though, or at least something more like it, than the current KI. =)
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