Kaelis wrote:
Simone wrote:
Let me note also that "getting the KI" would not be the huge problem we're making out of it, if the default 'hoods were much more populated than they are now.
They won't be, ever. So the problem will always stand. =)
That can actually be solved because the problem doesn't come from the fact that we don't have enough people, but it comes from the current system of assignation to default DRC hoods.
Assigning new explorers to automatically created 'DRC' hoods is a problem because it essentially leads to a bunch of empty hoods and many of the few people who are in there are newcomers who, by definition, don't know much yet about the game and who cannot help other newcomers. And we simply need more (and more experienced) people in the default hoods. So that needs to be addressed. One way to solve that would be to assign newcomers to GoG hoods. And make it so that much more new people can be assigned to these hoods than the current DRC hoods number. These numerous people should then be directed to join (or even create) another hood so as to not limit the spots in those GoG hoods with empty 'squatting' accounts. The default hoods should only be a transitory thing for newcomers; much like the entrance of a building: you are welcomed by the receptionist, you ask some questions, you look at a map on the wall, and then you move on.
Although that doesn't solve the fundamental question of the beginning of the game: multiplayer cleft or not?