I wasn't really thinking about "what we have now" or if we already had alternatives in branched off communities, I was thinking more along the view of thinking about neat things to add when we are able to add them - little things that if made would help fix the "Why should I log into MOUL today then?" problem.
I'm thinking along the lines of that fusebox puzzle in Myst IV. Heck, the concept of shunting power around to achieve ends happens in most of the Myst games (for example, the generator on Myst island, the water pipes in Channelwood, the hydroelectric power plant in Voltaic) and I'm pretty sure there's probably a puzzle like that in Uru somewhere. I mean, creating the script and models for an electrical puzzle then inserting it into a small generator plant which you can link to from the Nexus (and maybe the next bit of content the creator writes relies on that generator for power?) would be a cool little addition.
The best philosophy for this quiet game, which is devoutly not based on raising stats, is to always have something going on. Adding a little minigame into some place - if it happened now - would cause everyone to log in and check out the minigame. That's because we're devoid of new shiny stuff. Minigames are easy to code, hard to get wrong and would be a great way for your new content creator to get his foot in the door. They'd keep explorers interested and the cavern spinning.
Sorry for going all explanatory, I'm just hoping all the budding content generators here could come out of the shadows and think up an idea for a little bit of content - in this case a minigame that would fit in with the cavern.
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