Joined: Thu May 11, 2006 5:22 pm Posts: 1814 Location: California
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@aloys, your points are subjective from your empirical experience. While I’m sure it seems blatantly obvious to you and beyond question, I keep trying to get people to move beyond to factual information. That you don’t want currency in game, for whatever, reason is fine. Your points are valid as a basis for your opinion. I just don’t see them as objective quantitative data.
That currency degrades the game and draws lower quality players is also more opinion than fact. Also, the idea that Uru payers are different and come here to escape the currency worlds is also likely a skewed empirical experience. Some do, but how many can you actually count and what percentage of the total players is it?
Consider. Uru fans are now playing in many currency based worlds, Facebook, THERE.com, SL, OpenSim, Eve, Utopia, WoW, and on and on. I suggest there are more Uru players in currency enabled games than not. The idea seems a bit of a put down for massive numbers of players.
Whether this makes any difference doesn’t matter unless Cyan decides there is a way for them to fund the game with an in-game or game-related currency and more players. As JWP pointed out, having a currency system is going to be a major complication for private shard operators, so it is unlikely they will want to add currency.
Quoting; "Correct me if I’m wrong here;" … you aren’t, but you are incomplete. Merchants quickly found out that they were muted and boycotted and gave yelling hawks up as non-productive, to say nothing of far to labor intense. SL users have control over how much advertising they see. Violate the users peace of mind and there is a back lash. But, one finds most players shopping in malls and stores. You probably have no idea how attractive shoes are to females...
I agree if a shop was in Uru it would be hard to miss. But, I doubt Cyan would ever allow that in Ae’gura or other Cyan areas. So, they would be off in corners and fan ages, most likely. We see the impact of that differently. It isn’t a problem for me and it is for you.
At some point people have to decide if they want to share the Uru world with others or keep it to their self. If it is to be shared and popular I think things have to change. That doesn’t mean we have to have currency or turn Uru into Doom. But, it does have to change. B’ni did a good summary of what needs to change. How those things will look and how currency does or does not fit into some of those points is debatable.
I do these threads on change for several reasons. Each time I find new ideas and begin to research them to see how they have worked in other worlds, whether the ideas have been studied, find the games that use them and see how they work and then think about how they may be changed to work in Uru.
@ ChloeRhodes, you make many good points about age production. Your points on roll out verses episodes and story events are clear and I agree they would have made a positive difference to player retention.
While I am not totally convinced a fan team of age builders can keep up with demand, you have certainly been convincing and moved me a long ways toward believing it may be possible.
I think we still disagree on the order of events. I take it your 'first thing' pipeline is the age/content pipeline. I think filling it before we know which things will enhance player retention and what changes have to be made for player retention may mean things in the pipeline have to be revised. Having a plan of the things to be added or changed and which features are to be added for player retention seems like the first step. We don’t have to be efficient, so it may not make a difference what order it is done, but it would be nice. But, people are going to do what they do.
While one may be modeling a building and planning story and programming it is easy to change things when a new feature is added. Once the building is scripted a new feature can require changes. So, I suppose it only depends on where an age is in the pipeline.
@ jadawin12, being able to affect the environment is a proven feature of games that players love. Being able to work with others to do that is considered the most proven and productive way to increase player retention in some studies. Facebook games like Farmville are a good example of how well it works.
There is thread somewhere on making Bahro Burgers… now that will affect the environment…
@TOOO, milestones for access… it works well in other games. I could see door run ages to get a door to another age open and then get a linking page or Nexus entry.
@ dragossh, I’m told getting ages into the Cyan server is not all that technically challenging. I suspect the delay is going to be reviewing the 3DS source.
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