In UU, you had shards, and it was impossible to go from one shard to the next without leaving Uru, and then logging back in.
My impression of how MOUL worked, and the information I picked up from what Chogon said here:
Quote:
The MystOnline servers are very scalable and with some open source programmer help, it should be possible to have one shard (shard is not really a good term here) that has many servers, spread over the world but to the user playing, it will look like just one big server. And it should be possible to make them safe and secure.
To me that sounds more like the SL model, where you log in once, and you can go lots of different places, and technically you're moving from server to server, but you can't tell.
Chogon goes on to say:
Quote:
There still will be rogue servers created, which is fine. But with organization by guilds and other fan groups, and good information, UruLive can still be great place to live.
So, it seems that it is Cyan's intent that there be a guild maintained central hub server, that other servers can then network into. And then, on top of that, there can be independent (rogue?! Chogon! Shame on you ;> ) servers, but to reach those, you'd need to log off and on al la UU.
This sounds win-win to me. Structure and QC for those that want it, and other places to go get wild if you want to.