It is currently Tue Aug 20, 2019 12:38 am

All times are UTC




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 22 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: blender
PostPosted: Sat Jan 24, 2009 11:15 am 
Offline

Joined: Wed May 17, 2006 11:02 pm
Posts: 217
Location: Poole Dorset


Last edited by Slightlybartfast on Sat Jan 24, 2009 11:49 am, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject: Re: blender
PostPosted: Sat Jan 24, 2009 11:31 am 
Offline

Joined: Tue Aug 29, 2006 10:25 am
Posts: 2031
Location: Sadly in Germany

_________________
Sören Nils 'chucker' Kuklau

(Or something.)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jan 24, 2009 11:42 am 
Offline

Joined: Wed May 17, 2006 11:02 pm
Posts: 217
Location: Poole Dorset


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jan 24, 2009 11:55 am 
Offline

Joined: Sat Apr 14, 2007 9:51 pm
Posts: 265

_________________
Guild of Writers Councilor
PyPRP2 Developer
Plasma Hacker


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jan 24, 2009 7:22 pm 
Offline

Joined: Tue Feb 13, 2007 4:36 pm
Posts: 92
My understanding is that the reason the fan-made Blender plugin hasn't supported the MOUL formats is due to a sort of gentleman's agreement that the uru-hacking community would confine their efforts to the single player uru while Cyan was still trying to make money off the online version. With uru going open source, the situation is changing to where Cyan is encouraging people to hack on the game. There have never been any significant technical barriers to releasing a MOUL compatible Blender plugin, and with the legal barriers falling, you can expect a compatible version of the plugin to be released within days of the MOUL source code being released. You can also expect the Blender plugin to improve significantly with the game source available as a reference for what the plugin should produce.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jan 24, 2009 9:10 pm 
Offline

Joined: Wed May 17, 2006 11:02 pm
Posts: 217
Location: Poole Dorset


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jan 24, 2009 9:39 pm 
Offline
Obduction Backer

Joined: Tue May 09, 2006 8:23 pm
Posts: 44
Location: Under hill, over dale


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jan 25, 2009 7:41 am 
Offline

Joined: Sat Apr 14, 2007 9:51 pm
Posts: 265

_________________
Guild of Writers Councilor
PyPRP2 Developer
Plasma Hacker


Last edited by Lontahv on Sun Jan 25, 2009 7:52 am, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jan 25, 2009 7:52 am 
Offline

Joined: Wed May 17, 2006 11:02 pm
Posts: 217
Location: Poole Dorset


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jan 25, 2009 7:58 am 
Offline

Joined: Sat Apr 14, 2007 9:51 pm
Posts: 265

_________________
Guild of Writers Councilor
PyPRP2 Developer
Plasma Hacker


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jan 26, 2009 8:26 am 
Offline

Joined: Wed May 17, 2006 11:02 pm
Posts: 217
Location: Poole Dorset
I like the myst lingo description. I think there should be a rule that, anything technical must be explained that way. :)

Thanks for letting me know what prp's are.

....

that makes sense about the blender branch.
I hadn't thought of that, it may bring more players to uru if people are forced to have the updated uru bits (joke)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jan 26, 2009 5:58 pm 
Offline

Joined: Tue May 09, 2006 9:16 pm
Posts: 367
Location: Montana

_________________
Through space and time; along the threads of the stars; we seek the knowledge and wisdom of the ages.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jan 26, 2009 8:37 pm 
Offline

Joined: Tue Aug 29, 2006 10:25 am
Posts: 2031
Location: Sadly in Germany

_________________
Sören Nils 'chucker' Kuklau

(Or something.)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jan 28, 2009 6:10 am 
Offline

Joined: Tue May 09, 2006 9:16 pm
Posts: 367
Location: Montana

_________________
Through space and time; along the threads of the stars; we seek the knowledge and wisdom of the ages.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Feb 05, 2009 3:53 pm 
Offline

Joined: Tue Feb 03, 2009 3:33 pm
Posts: 45
If you know 3ds max you can get GMAX for free, export the models as OBJ, import them to Milkshape and export them again as 3Ds.... Milkshape is $30... and you might get an older version of 3DS max on Ebay...


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 22 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to: