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 Post subject: Obduction - key mapping
PostPosted: Sun Aug 28, 2016 8:24 pm 
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Location: Earth, mostly
I don't exactly know where to post this, so I guess I'll just put it here. Why can't you use the mouse, or trackball to move around in Obduction, like in the other Cyan games?? I have a trackball, and while I can change directions using the ball, I can't move forward by thumb pressing the left button, like in the other Myst games. I have to press a keyboard key (W or up arrow). I think if there is no way to use the mouse to move around, it is a very big flaw... It just seems surprising to me that Cyan allows you to set up many different movement systems (VR headset, Xbox game controller, keyboard, etc.), but completely ignores the one thing almost everyone out there has, i.e. a mouse. If anyone has figured out how to make a mouse cause movement, I'd really appreciate it.

As a side note, I can see how closely related to the Myst games Obduction actually is...I almost expected Saveedro to pop up in a few locations... :)


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 Post subject: Re: Obduction
PostPosted: Mon Aug 29, 2016 9:05 am 
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 Post subject: Re: Obduction
PostPosted: Mon Aug 29, 2016 9:22 pm 
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Joined: Tue May 09, 2006 4:41 pm
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Computer games use WASD for movement. This had been the industry standard for well over 20 years. Get used to it. I did.


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 Post subject: Re: Obduction
PostPosted: Mon Aug 29, 2016 10:14 pm 
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 Post subject: Re: Obduction
PostPosted: Mon Aug 29, 2016 11:01 pm 
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 Post subject: Re: Obduction
PostPosted: Mon Aug 29, 2016 11:31 pm 
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 Post subject: Re: Obduction
PostPosted: Tue Aug 30, 2016 12:26 am 
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Cyan had the tool(s) but too lazy to use them :shock:


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 Post subject: Re: Obduction
PostPosted: Tue Aug 30, 2016 4:57 am 
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When you release a game under a schedule and budget, things that are non-essential to playing the game are left off for later when the game is generating sufficient revenue to pay for them. There is a specification and feature list for which the schedule and budget is determined and you stick to it. Anything extra spends time and money you don't have. I say this with experience, having developed games for Creative Kingdoms.

I asked Cyan Support specifically about keymapping: "The team is aware of the discussion about keymapping and at this time we understand the desire for it, but have not yet implemented it (as you all know). That's not to say it could not come in a future update."

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 Post subject: Re: Obduction
PostPosted: Tue Aug 30, 2016 3:59 pm 
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 Post subject: Re: Obduction
PostPosted: Tue Sep 06, 2016 4:42 am 
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 Post subject: Re: Obduction
PostPosted: Tue Sep 06, 2016 2:30 pm 
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Location: Belgium(Fr)

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 Post subject: Re: Obduction
PostPosted: Tue Sep 06, 2016 3:15 pm 
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PostPosted: Tue Sep 06, 2016 6:15 pm 
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Site Admin

Joined: Wed Aug 02, 2006 7:13 pm
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[I've split off the the keyboard mapping (or binding) discussion, even though this really belongs in the Cyan forum.]

Ok, tell me what you guys want for key mappings (bindings), especially for the AZERTY keyboards and I will make an Input.ini file that you can drop into your computer.


Thanks,
Chogon


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 Post subject: Re: Obduction
PostPosted: Tue Sep 06, 2016 6:58 pm 
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I made a script for the AZERTY keybord and to run with the mouse instead of the Keybord keys.
You can copy and past it in the file C:\Users\YOURUSERNAMEHERE\AppData\Local\Obduction\Saved\Config\WindowsNoEditor\Input.ini

Look here:

Enjoy!

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PostPosted: Wed Sep 07, 2016 12:24 am 
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Joined: Wed Aug 02, 2006 7:13 pm
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I've created a bunch of pre-made key bindings for the European keyboard, arrow strafing, mouse drive and my special bindings to go fast.
They are all in the Downloads section of the Cyan support . You do have to be logged in to see them.

There is more detail in the post I made in the Cyan forums in the Obduction Technical Discussion: Any suggestions, please post in that forum instead of this one.


--Chogon


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