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PostPosted: Wed Jun 26, 2019 5:32 pm 
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hey, look what someone retweeted!
https://twitter.com/rsjmiller/status/11 ... 2869753856
Quote:
#Myst film and TV rights sell to Village Roadshow

https://variety.com/2019/film/news/myst ... 203253384/

https://www.hollywoodreporter.com/heat- ... ow-1220973

and more coverage (and commentary):

https://www.polygon.com/2019/6/26/18759 ... e-roadshow

https://www.thewrap.com/village-roadsho ... roup-myst/

http://blog.zarfhome.com/2019/06/myst-t ... other.html

and Rand has chimed in, too!
https://twitter.com/randemtweets/status ... 0363651073

(adding more as they pop up):
https://www.cracked.com/article_26510_w ... -lost.html

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Last edited by catherwood on Fri Jun 28, 2019 5:45 pm, edited 1 time in total.

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PostPosted: Wed Jun 26, 2019 10:02 pm 
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Isaac Testerman? Here's some required reading: https://eblong.com/zarf/uru/rj/movie-mess.html

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PostPosted: Thu Jun 27, 2019 6:44 am 
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AdamJohnso wrote:
Isaac Testerman? Here's some required reading: https://eblong.com/zarf/uru/rj/movie-mess.html

Hehehe, I can't help but chuckle. I hope nobody takes it wrong, but yet another project where some guy was kicked out and he decides to rant about it on the Internet ? It seems that's all I come across in every fan community these days. Still, that's as good an occasion as any to grab the popcorn.
Ahem, sorry. Like I said, I didn't want to make fun of anyone, just the situation. And that Adrian Vanderbosch sounds like a good guy - he actually looks like he cares about the movie and Myst's lore. The rest of his post is really interesting - how Hollywood considered the lore as "too complex" and some guy wanted a black hole to Myst Island - hilarious. Also Cyan's move was pretty unfair to A.V, regardless of their own movitations.

Anyway. I've never been overly fond of the idea of a Myst movie anyway. Either it's going to be too faithful and there is a risk it won't bring anything new, either it's too original and will simply break all the established story. But that's just my preference and opinion, not saying it's wrong. Sorry if this post seems a bit douchey, that wasn't my intention. I just hope things get better in the future.


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PostPosted: Sat Jun 29, 2019 12:39 am 
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Sirius wrote:
Hehehe, I can't help but chuckle. I hope nobody takes it wrong, but yet another project where some guy was kicked out and he decides to rant about it on the Internet ? It seems that's all I come across in every fan community these days. Still, that's as good an occasion as any to grab the popcorn


Yeah, they just had a big dust-up with a similar situation over in the Skyrim Together community, I believe. I generally view this kind of stuff extremely dimly, but I felt it needed to be shared given the actual involvement of Cyan employees and their apparent disregard for Myst canon in the matter. Definitely not interested or excited about this so-called "deal" when it seems the only goal is to line the pockets of Cyan execs who don't give a rat's about the product.

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PostPosted: Sat Jun 29, 2019 5:48 am 
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Big fan of Cyan here. Got the games. Read the books.

And I'm stumped how Myst can stay Myst and also be a compelling movie experience. Maybe a film adaptation of Uru... even more likely, Riven. But Myst?

Think about what Myst is and what the interactive experience of playing it is... vs. the passive experience of watching a film that is locked down in time -- even an "interactive" branching film. Film is scripted, shot, edited, posted. It's in the can. You sit, watch, and listen. You can move forward or back along the pre-established timeline... but that's all.

In contrast, we explore the Myst game at our own pace, branching everywhere, pausing anywhere, focusing on what we want -- creating our own story, immersed in the world.

I really want Cyan to do well in all endeavors. But film brings with it an entirely different set of rules, challenges, problems, personalities... and audience expectations.

:|

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PostPosted: Sat Jun 29, 2019 9:43 am 
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AdamJohnso wrote:
Yeah, they just had a big dust-up with a similar situation over in the Skyrim Together community, I believe.

Haha yeah, that's what I was thinking about (that and the old UAM mess). Fortunately this doesn't happen too often (I was overdoing it in my previous post), but it sure is a shame when things do go wrong.

AdamJohnso wrote:
I generally view this kind of stuff extremely dimly, but I felt it needed to be shared given the actual involvement of Cyan employees and their apparent disregard for Myst canon in the matter. Definitely not interested or excited about this so-called "deal" when it seems the only goal is to line the pockets of Cyan execs who don't give a rat's about the product.

Yeah, their justification (as reported by A.V.) felt really egoistic. It's not about Cyan's survival, it's about the retirement funds of two people. What kind of excuse is that.

On the other hand, if you ignore that really poor argument, I can understand they need the money at the expanse of the accuracy of the movie - sad but true. Also, canon can be quite restrictive at times, thus ignoring it can sometime improve creativity and yield surprisingly good "alternative versions" of the story.
The problems I see with that, are:
1. Big cinema companies like Hollywood don't have the least fiber of creativity when it comes to movies, so they are much better following the original script than try to shoehorn ages-old tropes into stories. If it were a series made by HBO or other, you could hope for something great, but Hollywood has a bad case of intellectual inbreeding.
2. As far as we know, Cyan still turned their cloak just after sending someone "fight" for their cause. That's not cool.

Buuuuut, this is some rather old stuff, so I'm willing to just brush it aside and hope that things are different now since Obduction and Firmament.

FreddyD wrote:
Think about what Myst is and what the interactive experience of playing it is... vs. the passive experience of watching a film that is locked down in time -- even an "interactive" branching film. Film is scripted, shot, edited, posted. It's in the can. You sit, watch, and listen. You can move forward or back along the pre-established timeline... but that's all.

Agreed, that's my main gripe with cinema in general. Games, books and series are much better at conveying a universe than a movie is. Just like a static painting, actually (you might even argue a painting has more depth than a movie nowadays).
On the other hand, if it does its job correctly, it can be a nice rendition of the Book of Ti'ana, and might bring more people to the Myst universe, so why not.


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PostPosted: Sat Jun 29, 2019 1:09 pm 
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FreddyD wrote:

And I'm stumped how Myst can stay Myst and also be a compelling movie experience. Maybe a film adaptation of Uru... even more likely, Riven. But Myst?
:|


Through the years I've seen many announcements with great fanfare about an upcoming "Myst" movie. I've been bemused for pretty much the same reason FreddyO describes. Movie-makers tend to hew very close to other people's ideas; only very rarely does a movie come out that really takes advantage of the medium.

If one of these projects manages to get off the ground and become a movie, I probably won't make any effort to watch it. I simply don't trust any modern production outfit to retain the spirit of "Myst" in a product for the mass market.

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PostPosted: Sun Jun 30, 2019 1:30 am 
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I sent this thread to a friend of mine who's been a hard-core gamer for years. He said, "Meh. A movie is just one big cut scene."

Which got me thinking that if Cyan and their production partners are planning to break ground with some sort of new, non-linear way to tell stories using film -- a hybrid form that achieves the same level of innovation and immersion for 2020 that Myst did in 1993 -- the result could be interesting.

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PostPosted: Sun Jun 30, 2019 12:16 pm 
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"One long cut-scene."

Yes, and it's inherently linear. Efforts to make a non-linear movie mostly confuse me, perhaps because I don't watch very many so I haven't learned how.

To me, the most interesting aspect of a moving picture with sound is its capacity to tell more than one story at a time. You can do at least two, with sound and vision. Most of the time this is ignored, and the sound simply tells the same story that's being shown. Yawn. I've seen a few in which music, speech and image are used to present three stories that weave a larger story, and I find these more interesting.

Here's an example, called "Honey Pears."
Code:
https://vimeo.com/320342460

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