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 Post subject: Graphical issues
PostPosted: Fri Feb 16, 2007 4:46 pm 
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Joined: Tue May 09, 2006 5:21 pm
Posts: 422
Location: Holstebro // Denmark
There are some graphical issues in MOUL which can be easily fixed and they are not time consuming to fix at all.

Here are 3 for instance:

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This one needs a much larger texture for the inner part of the library yard.

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This one just needs two more flares enabled.

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And this one just needs a radiosity overlay under it.

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PostPosted: Fri Feb 16, 2007 4:53 pm 
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Joined: Sat Nov 11, 2006 8:29 pm
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Location: UK
With due respect, why are you telling us? Ticket it.

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PostPosted: Fri Feb 16, 2007 5:00 pm 
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Location: Holstebro // Denmark
Already done.. ;)

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PostPosted: Fri Feb 16, 2007 10:40 pm 
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Joined: Sun Dec 03, 2006 7:30 pm
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Location: Denmark
There are many more graphical issues. And with or without Islanders permission I will show you an example outside the Gallery on a crack in the graphics. Ticketed a long time ago but as with all of my tickets Cyan seem to have more important things to do.

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PostPosted: Sat Feb 17, 2007 6:17 am 
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Joined: Thu Jun 08, 2006 7:01 pm
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I don't mean this as either excuse or criticism, but merely observation: Since December, Cyan has fixed very few model-and-texture bugs. (Maybe none.)

They've made some fixes to *collision* models (falling through floors, jumping over barriers, getting stuck in walls). But purely visual bugs seem to be low enough on their priority queue that they haven't gotten any attention.

This doesn't mean they don't care. File the bugs.

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PostPosted: Sat Feb 17, 2007 6:29 am 
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Location: Tigard, OR
I'm more concerned with the graphical glitches in the reward area beyond Eder Tsogahl and Eder Delin. It is obvious and annoying on two different computers of mine, so I can't be the only one noticing it.

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PostPosted: Sat Feb 17, 2007 6:37 am 
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That one happens to me too. I filed it back when Delin came out. I got a "known bug, thanks for filing it" reply. Keep re-filing it; it'll probably help to build up their list of what hardware configurations it occurs on.

(And it's considerably more annoying than a missing reflection or misplaced ripple, so hopefully it'll be addressed sooner.)

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