Generally, if you play an opposing side in other online games, either a monster or an opposing side, it's part of game mechanics. It's not generally upsetting to people because they know the rules. I'm not talking about "greifing" or just being an obnoxious mean person/people. I'm talking about playing a villian character, with the associated mechanics and gameplay - something that is part of the game.
Lord of the Rings Online has an interesting approach to this. LOTRO is all about the Lord of the Rings canon (story is huge in LOTRO), and it's about good winning over evil. Since they stick to the Lord of the Rings canon, they don't want people to have permanent membership in an evil group - they just don't. So, you temporarily get to inhabit a monster when you want to do a PvP (player versus player) combat kind of thing.
The thing about Uru is that, right now, there is no way to have opposing forces that are productive and fun, if that's what you want to do. Me, I personally like PvE (player versus environment) but that's me. Perhaps you can try to block someone from something, but where's the fun in that? All you are doing is stopping someone from doing something, you aren't doing something in it's place. Also, people don't know the rules. If you want to have competitive play, or opposing forces, I think that the game mechanics and the rules have to be really clear. In games where there are factions, it's clear what's going on.
That's how I look at it.
_________________ mszv, amarez in Uru, other online games, never use mszv anymore, would like to change it Blog - http://www.amarez.com, Twitter - http://www.twitter.com/amareze
Last edited by mszv on Sat Dec 15, 2007 2:59 am, edited 2 times in total.
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