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PostPosted: Sun Dec 14, 2008 7:04 pm 
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Apparently I'm thinking of ODE that was used in EoA not PhysX >.<


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PostPosted: Sun Dec 14, 2008 8:07 pm 
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Quote:
Also, we may (or may not) be subject to RAWA's guidelines for new content, or other systems (FCALs etc)..


Does FCAL (Cyan approval) still apply for new content?


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PostPosted: Sun Dec 14, 2008 8:32 pm 
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Tweek wrote:
Apparently I'm thinking of ODE that was used in EoA not PhysX >.<


Yes, ODE was Myst 5's graphics engine. Not sure what they used for physics though - I don't think it was havok. :?

TG

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PostPosted: Sun Dec 14, 2008 8:44 pm 
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TomahnaGuy wrote:
Tweek wrote:
Apparently I'm thinking of ODE that was used in EoA not PhysX >.<


Yes, ODE was Myst 5's graphics engine. Not sure what they used for physics though - I don't think it was havok. :?

TG


No, as Tweek correctly stated, Myst 5's graphics engine was Plasma 2.1. ODE was the physics engine.

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PostPosted: Sun Dec 14, 2008 8:55 pm 
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chucker wrote:
ODE was the physics engine.

ODE in Myst V: A Postmortem
http://www.ode.org/old_list_archives/2005-June/016147.html


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PostPosted: Sun Dec 14, 2008 9:02 pm 
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chucker wrote:
TomahnaGuy wrote:
Tweek wrote:
Apparently I'm thinking of ODE that was used in EoA not PhysX >.<


Yes, ODE was Myst 5's graphics engine. Not sure what they used for physics though - I don't think it was havok. :?

TG


No, as Tweek correctly stated, Myst 5's graphics engine was Plasma 2.1. ODE was the physics engine.


Ah yes, Plasma 1 being realMyst, 2 being Uru and MOUL, 2.1 being Myst 5 and 3 being Hex Isle.

TG

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PostPosted: Sun Dec 14, 2008 9:10 pm 
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TomahnaGuy wrote:
Ah yes, Plasma 1 being realMyst, 2 being Uru and MOUL, 2.1 being Myst 5 and 3 being Hex Isle.


Yup. http://en.mystlore.com/wiki/Plasma has the details.

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PostPosted: Sun Dec 14, 2008 9:10 pm 
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The PhysX question is a good one. How will that be handled under open source?

How will Plasma be handled?

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PostPosted: Sun Dec 14, 2008 9:18 pm 
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Will we be given more control over the mystonline.com website so that it can be kept up to date with the latest developments, and ideally expanded to provide a much more informative and positive first impression for newcomers?

(As a point of comparison, contrast mystonline.com with worldofwarcraft.com... WoW has information on pretty much every aspect of the game, including down-to-earth explanations of complicated topics like instancing. MOUL has never had that sort of informative depth on its own website, and I think having it there would help to alleviate player confusion and provide a better first experience with the game).

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PostPosted: Sun Dec 14, 2008 9:49 pm 
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I think it would be likely the site would change, but I guess we shall see.

There is a lot of things I'd like to change/add on to the site but ultimately it's not up to me.


Last edited by Tweek on Sun Dec 14, 2008 9:50 pm, edited 1 time in total.

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PostPosted: Sun Dec 14, 2008 11:04 pm 
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Tweek wrote:
Perhaps they have obligations to others, we fans aren't the center of the universe ;)

In the past Cyan have given news to Mr Sowa and held off announcing it on the site to give him an "exclusive" so to speak, not to mention that fans can move very fast at times, theres been several times when fans have found something out before Cyan/GT/Ubi have been ready to annouce it.

Besides the announcement was posted up on the MOUL site not long after anyway.

I'm of the opinion the news is more important than the manner it arrived in.

Is PhysX close source now? I know nvidia took it under their wing but originally it was an open source engine I think.


Thank you, Tweek. I appreciate your response.

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PostPosted: Mon Dec 15, 2008 12:47 am 
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The site hasn't changed much since the cavern closed, it still says "From GameTap" in the title =/

And as for people wondering how they can help, the easiest (and possibly best at this point) thing to do is join a Guild. Maintainers might be more of the technical side, but the others not necessarily. For example, Guild of Greeters would focus more on welcoming new explorers, perhaps giving them a tutorial(s) on how various gameplay aspects work, who they can ask for help, etc. Each of the Guild sites (which are in the "Guild links" thread in the Guilds section) will offer more information on exactly what they do.


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PostPosted: Mon Dec 15, 2008 4:24 am 
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Q: How will Cyan handle companies like Valve, Microsoft, or even GameTap if they say, "Hey, that doesn't look so bad after all if we don't have to pay for development except our own small customizations."

Q: Followup: Would Cyan anticipate that could be good for significant contracts for content? Would Cyan be prepared to accept them? Or would Cyan remain out of the content business until it can afford its own official shard?

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PostPosted: Mon Dec 15, 2008 4:49 am 
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kiyoshigawa wrote:
The first and foremost question in my mind is:

What open source license will Uru be released under, and what components does this license cover (as in the engine, story/plot, age models, server code, etc.)?


This is my question as well since it will answer 99% of the questions currently posted in this thread. I would imagine that the next "period of silence" will be due to Cyan writing up a license and checking it twice.

Somehow, I suspect there's going to be a clause restricting it to non-commercial use. Open source does not imply a free-for-all type of use. Heek, it doesn't even imply free. I actually expect something more restrictive than the BSD license.

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PostPosted: Mon Dec 15, 2008 4:50 am 
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I think the NUMBER ONE question that needs to be asked is:

Will this be (or is the expectation for) individual "shards", made up of as many servers as are added to that "shard" (I use the quotes because Chogon said it was the wrong word), where each "shard" is an autonomous zone, and we will need to log in and out to reach each one, much like UU was?

OR

Will there be (is the expectation for) a centralized hub, that people can network their servers to, to allow access to multiple servers and locations in one log on, and control access between the hub and their space (Like the Nexus, where you could allow people access to your books). This includes the assumption that some may not want to connect to a central hub, and create their own "shard"?

OR

Some other combination?


(Edit: OK, number TWO question, cause the one above this is a Big Deal)

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