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PostPosted: Thu Dec 18, 2008 8:25 am 
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It might be worth noting that Cyan intend maintaining the Data server for the original MO:UL ages. It remains to be seen if this means we have our own data servers in addition or if we want to add new ages they would have to be loaded on the the Cyan data server.

The way people are talking the Cyan hosted ages will be sacrosanct as they are their IP and individual shards will have secondary data servers for fan created stuff.

This is one of those things that will not be 100% clear till the code is released and examined.


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PostPosted: Thu Dec 18, 2008 8:53 am 
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JKla wrote:
It might be worth noting that Cyan intend maintaining the Data server for the original MO:UL ages. It remains to be seen if this means we have our own data servers in addition or if we want to add new ages they would have to be loaded on the the Cyan data server.


Even if that is the case when the source code is first published, how difficult would it be to change a (for example) hard-coded URL to an array of URLs. As we'd have the whole source available, it really wouldn't be that difficult to make realtively minor changes like that.

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PostPosted: Thu Dec 18, 2008 1:54 pm 
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I don't pretend to understand the technicalities.

However I agree it should not be to difficult to do as long as there is no conflict in any of those secondary URL's with the Cyan master. Changes in the secondary data servers are not at issue but changes in the Master data server will only be at the discretion of Cyan.

It does not look as if they want us screwed they just want to protect their IP rights.

This is why we have to be careful about Myst data ported from places other than MO:UL those ages belong to Cyan. Stuff we write from scratch ourselves should not be at issue and although FCAL would not appear to be compulsory compliance would allow a fan age to enter the fold should Cyan gain funding and come back to play.


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PostPosted: Thu Dec 18, 2008 6:09 pm 
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Artic_Wagon wrote:
Grogyan wrote:
I'd personally like to see the Nexus used for managing player created Ages

Me trying to imagine having to scroll down a long list in Nexus, click by click, and having
to remember the exact name and/or spelling or having to remember age descriptions :!: :P :!:

I remember looking for neighborhoods (limited to 50) and
how bad it was. :twisted: :roll: :lol:

Other possibility:
A video library where one could see a small trailer about an age and
being able to click on a book for access to a "video trailer" or to link to an age ?


AW, points out some of the problems from a growing Uru. Here is to hoping we have such problems.

It also points out the need for some changes in the Uru client side interface.

There is also going to be a bigger need to get back story content into the game. New players will have no idea who some of the characters are or what they did in MO:UL. Journals, links to GoA… something.

None of these are immediately urgent problems. I think experience in other games, whether SL, WoW, GW or what does not matter. But the solutions in other games to some of these problems we have in Uru could show how to handle them. SL chat has advanced features that reduce what we call chat spam, allowing people to forum impromptu groups and handle the equivalent of belonging to 25 bevins and deal with the thousands of bevins in game. Understanding what is around and what we may want to use to solve Uru issues I expect to save time and reduce false starts.

May be cleaning up the server API interface between client and server would let others build client side viewers that work for Uru and have better interfaces. There are groups working to standardize AV’s so they can move from game to game. So, we have many possibilities.

While many want to keep Uru unchanged, there are bugs to fix, and interface changes that will need to be made from the addition of UCC. Those using advanced interfaces in other games are going to be looking at adding those improvements. When people see how some tough problems are elegantly handled to make life easier, they generally want those improvements. So, there is a whole compatibility and code tracking issue.

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PostPosted: Thu Dec 18, 2008 6:14 pm 
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While many want to keep Uru unchanged, there are bugs to fix, and interface changes that will need to be made from the addition of UCC. Those using advanced interfaces in other games are going to be looking at adding those improvements. When people see how some tough problems are elegantly handled to make life easier, they generally want those improvements. So, there is a whole compatibility and code tracking issue.
This is being addressed in detail in the asset / code management and VCS threads. Indeed, this is the perfect summary of why we need version control of the open source.


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PostPosted: Thu Dec 18, 2008 8:51 pm 
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Back in the day (he says pulling up a sandbag and swinging the hurricane lamp) the Nexus board had different screens an tabs on the bottom with labels for different languages.

The Nexus was not in D'ni so presumably the DRC had already hacked the code so hacking it a second time is not without precedent.

If the DRC can do it surely we must have some talented bod at COBBS with some savy that can sort it. It is still COBBS or is this the new GoIM.

Whatever another wait and see production... :)


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