On the question as to whether we are going to all be connected on one "virtual" shard, one instance of the game - I don't think so. I don't think that's going to happen, at least to start. We've talked about this before. What you "could" theoretically do (not even so sure of that) doesn't seem to me what people will or even "should" do. But that's me - I could be wrong.
On the "paying" part - I think the issue isn't charging for Uru, really. I think the more interesting thing to see is the whole payment thing - what people will pay, what they will pay for, and how that it maps out - one time charge, monthly fee, different prices for things, all that. That's what's really interesting.
Your work and equipment purchase may not equate to a payment you feel is appropriate. It may (of course) but it may not. People aren't generally amenable to a cost argument - they think about what they are getting and whether it's worth it, not what it cost you do to it. It's also really hard to get people to pay for infrastructure, unless they feel they are also getting new content. That's what makes this so interesting.
Speaking personally, I'm amenable to a one-time fee, not so amenable to monthly fees, unless I'm reasonably sure of what I'm getting. For me "sure" doesn't just translate to a comfort level with the technical aspects. I'd be more comfortable with a monthly fee if I felt that the shard was well run with interesting changes to Uru proper, new ages, a good group of people playing on the shard, there was good support, and I felt that the shard and players would be around for awhile. Speaking only for myself, I think it's going to be difficult for fan run shards to get a monthly payment from me, but that's just me. Other members of the community may be happy to pay a monthly fee. I have a hard time justifying monthly fees for any MMO games, because I'm so intermittent a player. That's why playing Guild Wars works for me. Guild Wars is free to play after you buy the games. I also play Lord of the Rings Online (very intermittently), but I shelled out for a one time lifetime membership (a promotion), so no monthly fees. Like Guild Wars I pay a one time fee for the game and a one time fee for any expansion packs. I'm also reasonably sure that LOTRO is going to be around for a long time, but of course you never know.
If you are planning to implement a monthly fee - you can't play unless you pay - that seems like a decent amount of technical and business infrastructure to implement, starting off. Accepting donations or a one-time fee seems easier.
_________________ mszv, amarez in Uru, other online games, never use mszv anymore, would like to change it Blog - http://www.amarez.com, Twitter - http://www.twitter.com/amareze
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