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PostPosted: Thu May 07, 2009 12:05 am 
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Tom Sowa of the Spokane Spokesman Review has been posting updates lately. Don't know how much of this has already been posted and discussed, but this thread is a good place to talk about the articles he's been posting.

http://www.spokesmanreview.com/blogs/txt/



May 5:
Myst for iPhone is now No. 10 on the iTunes store
Myst for the iPhone (referred to as iMyst by some) is now No. 10 on the list of top paid apps on the iTunes store.

That's notable for an app just released. And doubly notable because the Myst app is among the highest priced games for the iPhone. It costs $5.99 and every other app in the list costs just .99 cents.




May 4
First fan reviewers of Myst for the iPhone say it's everything they expected

Spokane game developer Cyan Worlds has released a new version of its groundbreaking game “Myst” for the Apple iPhone.

Company President (Not CEO as we earlier said) Tony Fryman said Apple approved the new application for the iPhone late Sunday.

The game can be downloaded from iTunes.com for $5.99. The game takes up more than 700 megabytes of storage, making it one of the biggest apps being offered for the iPhone, Fryman said.

In the original version, players explored a mysterious island world and used the mouse to find clues and decode puzzles or challenges.

Two challenges faced by Cyan’s developers were to use the iPhone’s touch screen technology instead of a mouse, and to maintain the high quality of the game, said Cyan Worlds CEO Rand Miller.

Fans who’ve downloaded Myst for iPhone have posted reviews saying the game provides superior-quality sound and images and retains the feeling of the original version, first released in 1994.

Revenue from the sales will be divided three ways, with Apple getting about 30 percent, and the rest split between Cyan and its Japanese partner, SunSoft.

While the app for the iPhone will generate some cash, Miller and Fryman are looking for ways to find new projects to hire back developers and designers. At present the company has fewer than 10 developers on staff.

“Now that we have our feet wet in the app development area, we have some ideas for other games that could be interesting as well,” said Miller.

Miller and Fryman have no idea what the Myst app will generate in sales. Both expect Cyan Worlds to make some reasonable amount of revenue.

"Yeah, I hope we make money," Miller said.

"We could use some (cash) at this point."



(personal note: SunSoft also funded RealMyst. So I guess they're one of Cyan's recurring business partners now.
Rand expects Cyan Worlds to make a "reasonable amount of revenue." Good. And as I've been suggesting (and hoping), looks like Cyan may make more iPhone apps. Original apps, maybe, maybe Riven for the iPhone. Very cool.)



May 4 (morning. The earliest post.)
Apple approves the new Myst app for iPhone
The iPhone app for Myst has just been released.

It took a few tries. The Myst app is much larger than typical iPhone games. It measures more than 700 mb.

We'll add more details later, including price and a short review.

We learned of the approval just before midnight on May 3.

Congratulations to Cyan Worlds!

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Matthew L. Hornbostel, creator of Panoramic Worlds,
a Myst fansite, and
various other stuff.


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PostPosted: Thu May 07, 2009 1:43 am 
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Tom has done great coverage for Cyan and all the games in the past, and continues this with this excellent article. Thanks for posting the text.

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PostPosted: Thu May 07, 2009 4:28 am 
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On the subject of Sunsoft, they've actually been associated with Cyan since the very beginning of the series... they provided some (not sure how much) of the capital that Cyan used to build Myst the first time, back in '91 - '93 :).

Many kudos to the Sunsoft folks for funding this release as well, and all manner of congrats to Cyan for getting into the top paid apps list (#8 in the US, and #4 in the games category earlier today) with such a premium-priced app by App Store standards.

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PostPosted: Sat May 09, 2009 5:42 am 
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Just so you know, here in Spain Myst is #22 but rising in top paid apps. #14 in paid games.
Strangely enough Trivial Pursuit international edition is 4th in top paid apps. And it is more expensive. 5,49 € compared to the 4,99 € of Myst.

My guess is, it's because of the Spanish localization. Spaniards just don't buy apps that are not in Spanish, strangely enough no one complained yet, which you get a lot here, only positive reviews.

The other classic game is at #11, but that costs only 1,59€ and it had over a month to get there.


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