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PostPosted: Thu Feb 25, 2010 8:19 am 
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PostPosted: Thu Feb 25, 2010 8:25 am 
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PostPosted: Thu Feb 25, 2010 2:05 pm 
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I thought they were used in The Cleft too


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PostPosted: Thu Feb 25, 2010 8:39 pm 
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PostPosted: Thu Feb 25, 2010 11:55 pm 
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PostPosted: Sat Feb 27, 2010 3:13 am 
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Just struck by an idea...do we have any indication of how easy to access the depth buffer of the Plasma engine is?

If we can get at the depth buffer, it instantly makes it possible to implement depth of field, Screen Space Ambient Occlusion, Crepuscular rays, and per-object motion blur. That would boost quality immensely without requiring any new resources be made.

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 Post subject: Re: Graphics facelift?
PostPosted: Mon Mar 01, 2010 2:48 am 
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