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 Post subject: General Restoration
PostPosted: Sun Feb 14, 2010 3:32 am 
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Suggestion for a Cyan+Explorers way to add to the game.

There are various places where the Restoration was never finished. There are even places that users could use, but can't due to limitations (be it clip or debris or otherwise).

I think that, at least going forward and heading towards complete OS, Cyan should allow Explorers to "clean up" a few key locations.

Let me give a few examples:

Joint Expansion 1: Guilds and the City

Added: Allow Explorers to come into the various DRC tents in the city and be able to use the tables. Allow them to sit down and use the tables. An easy way to do this without having explorers abuse it is through the Guild Pubs. Keep the clip in front of the tents keeping people out, but remove many of the crates inside. Leave a Pedastal which provides a Link back from a Guild Pub to its connected tent.

E.g. Writers' Pub has one of the curtains open now. A stone pedastal holds a Linking Book to the Tent near Tokotah in Ae'gura. This way, only people "affiliated" with the Guilds can get in.

(I understand people could still abuse this, but I think that our userbase is a little more mature than that).

Joint Expansion 2: The Slow Restoration of the Kahlo Pub

Added: Weekly or Bi-monthly changes to the Kahlo Pub, slowly building it up to complete restoration with a fully-working Nexus terminal. Why, you ask? It provides a more friendly and condensed place for people to gather rather than out in the open spaces of Ae'gura which are often too large for their own good.

How do we "slowly" rebuild Kahlo? Simple.

Step 1: Remove the debris blocking the main entrance + remove one or two pieces of debris inside
Step 2: Add handrails down into the path + remove debris on path
Step 3: Begin putting the tables back into place with one or two working seats
Step 4: Reconnect the imager against the wall and add more hanging lights
Step 5: Remove remaining debris + put more seats in place
Step 6: Add a Nexus Pedastal outside, right next to the pillar at the entrance

This way, people can meet and converse on a more personal level, and the Cavern continues to change.

Joint Expansion 3: Add "Outdoor" View Station to Pods (except one locked in Tetsonot)

Added: From the third floor of each of the pods, ladders shoot up which lead to a large, circular platform on top with telescopes at compass point directions. This doesn't "change" anything in the game, and all that is added is a nicer and more effective way to enjoy the wonders of the Pod Age without breaking loose and letting us "roam" outside with the animals.

Joint Expansion 4: Spyroom Part 2

Added: A tablet in Teledahn's initial link-in sitting on the table where a book outline is seen which links to the room seen in Sharper's Spyroom. Might contains small pieces of concept art, perhaps Sharper's old journals and additional space for possible future books.

Again, some of these ideas may not be possible, idea four was an idea of my friend's, but I still think that this would be a way for Cyan to "repay" us for our support while not forcing them to do massive amounts of work on their end.

These fixes are small yet noticeable and would provide more for the community as we slowly more towards Open Source.

Thoughts?


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PostPosted: Sat Mar 20, 2010 5:14 am 
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PostPosted: Sat Mar 20, 2010 8:41 am 
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PostPosted: Sat Mar 20, 2010 3:21 pm 
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Except the whole point was to restore D'ni to how it used to be and stuff, so restoring the Kahlo Pub makes perfect sense.


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PostPosted: Sat Mar 20, 2010 4:13 pm 
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Yeah I never liked this point very much :P

I mean... where else have you seen archaeologists *restoring* some ancient ruins?

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PostPosted: Sat Mar 20, 2010 4:32 pm 
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PostPosted: Sat Mar 20, 2010 7:28 pm 
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PostPosted: Sat Mar 20, 2010 7:40 pm 
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PostPosted: Sat Mar 20, 2010 9:54 pm 
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PostPosted: Sun Mar 21, 2010 11:17 am 
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PostPosted: Sun Mar 21, 2010 12:47 pm 
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PostPosted: Sun Mar 21, 2010 6:29 pm 
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