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PostPosted: Sat Mar 27, 2010 2:45 pm 
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Obduction Backer

Joined: Thu Nov 23, 2006 2:58 am
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I'll admit it - many of the puzzles in this game are beyond my ability to solve. Even the walk through explanation for the Kadish vault combination left me shaking my head, thinking this is so bogus.... And as a solo explorer, I can't open the doors requiring multiple player to press the right combination in the right order.

What would be really helpful (for me at least) is a Guild of Tour Guides. Some place to "hire" a guide, someone to explain how the puzzle works (e.g. drop pellet here, it appears 15 minutes later there). Some place to "hire" a team to sequentially press all those cloths. ("hire" is in quotes, because there's no currency in the caverns. Anyone take "pellet points" as payment?)

My apologies if this Guild already exists, and I missed it. Thanks in advance!

D'avid


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PostPosted: Sat Mar 27, 2010 2:55 pm 
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Unless otherwise stated, opinions are mine only and not Guild endorsed.


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PostPosted: Tue Mar 30, 2010 1:55 am 
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:) Hello, I was wondering if the Guild of Greeters holds regularly scheduled tours of the City or other Ages. Tours just to show everyone where things of importance are and the history of buildings, machines, etc.

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PostPosted: Tue Mar 30, 2010 7:18 am 
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PostPosted: Tue Mar 30, 2010 2:13 pm 
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PostPosted: Tue Mar 30, 2010 3:57 pm 
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PostPosted: Tue Mar 30, 2010 4:18 pm 
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Location: Digging around in the dusty archives, uncovering Uru history.

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 Post subject: Cavern Tours
PostPosted: Fri Apr 02, 2010 9:15 pm 
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Location: Williamsburg VA, KI 02598680


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PostPosted: Mon Apr 12, 2010 2:30 am 
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PostPosted: Sun May 02, 2010 8:43 pm 
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Joined: Sat Sep 15, 2007 6:19 pm
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Location: Maryland
In the GameTap days I taught MOUL 101 at the URU U Bevin. I have not restarted those talks because there has not been much demand. If asked I will return to giving talks, but in the meantime there are several online resources.

During the hiatus I created a web age called La Casa. In the library on the lower right there is a set of in dark blue covers. The books are set up so that an explorer can choose how much information is necessary. Red text warns the reader that the solution is on the next page. There is also a guide explaining URU basics for those who never fell to Myst.

In addition to our forum resources, members of Myss Terrie's Bevin are happy to help anyone who needs it. We cruise the DRC bevins looking for new explorers who are lost or don't understand what to do next. If the Guild of Guides needs help, just let us know. We have experienced door teams and expert door callers and love to do door runs :-)

It is our pleasure to serve.

Inanna

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To let understanding stop at what cannot be understood is a high attainment.
Those who cannot do it will be destroyed on the lathe of heaven.
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