MercAngel wrote:
Ahnonay and Er'cana take the multiplayer puzzles out i think this was a bad thing to do they are not public ages.
Uru was originally an MMO, and you can see that in the way the puzzles were developed. Yes, there was DIRT before that, but it was a different beast altogether. Removing the multiplayer aspect of the puzzles makes Uru a single-player game with a nifty chatroom. At least right now, most Ages are multiplayer (or required the whole community to solve 'em).
kaelisebonrai wrote:
Again, the UI should /never/ have been a puzzle in the first place, so the KI should remain a puzzle argument is... highly annoying, and also highly stupid, in my opinion. It goes against every consideration of Game Design I've ever heard. = P However, let me state this clearly: In an MMO, one should NEVER have to solve a puzzle to get the main User Interface for the game. EVER. Regardless of the nature of the game being a "Myst game". (and only tangentially at that, I have to note.)
I don't consider the KI the main Uru user interface. It is, however, a very convenient communication device.
Anyways, if a player is too lazy to read the darn instructions and follow the path to the KI... good grief. There is nothing puzzle-ish in following some basic instructions. Even the forechamber puzzle in Myst was more challenging than getting the KI.
We need to change Uru, but we need to be careful. It should not get to the point where it's Just Another MMO.