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PostPosted: Sun Jun 20, 2010 9:22 pm 
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PostPosted: Sun Jun 20, 2010 9:47 pm 
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PostPosted: Sun Jun 20, 2010 10:05 pm 
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I am a member of Team OSCAR. I make content for MOULa. Help OSCAR here: http://forums.openuru.org/viewforum.php?f=103


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PostPosted: Mon Jun 21, 2010 8:34 pm 
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Well, Mac... now you know someone developing for Android. :lol:

I'm not sure what graphics techniques Cyan uses that are particularly onerous. Could you get the visual quality you can get on a 1900 x 1080 Windows 7 display being fed by a latest generation Nvidia processor? Of course not. But I do think you could get a client that would give an enjoyable, immersive, play experience. The touch interface I think would help that.
Being able to play "on the move" might suit the game as well.

As for what specs; well Android 2.1 or probably Froyo (2.2) would be mandatory. In fact, I'm thinking 2.2, since its to have Flash and SDCard execution support. The Evo, Incredible, and upcoming Moment2 all have 1 ghz snapdragon processors and 1gb memory, already.
A host of Android-based tablets is forming up (the existing tablets run 1.5/1.6 at 600mhz, I doubt powerful enough even for a limited game client).
Toshiba, Acer and others are coming out with netbooks and tablets running Android, based around the new Nvidia Tegra 250 processors, with more memory and storage capabilities, and Android already supports OpenGL ES.

I realize an Android client will *not* be as powerful or elegant as a Windows or OSX client, but I think it *would* be popular among some who would play MOULAgain on their desktop systems.

After all, these devices are becoming all about social networking. I'm confident, sooner or later, that will include online interactive games. And the original Myst pushed the envelop of the then-existing hardware.


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PostPosted: Tue Jun 22, 2010 6:42 am 
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PostPosted: Tue Jun 22, 2010 7:19 pm 
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PostPosted: Sun Sep 19, 2010 10:17 pm 
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I have a nexus one phone and I've also dabbed a little into Android development. I was thinking that we could create a remote desktop client that would allow you to connect to a remote pc and play uru that way. We wouldn't need the sourcecode however it could become problematic if there's a lot of latency.

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