belford wrote:
I grabbed it last night.
First impression: there isn't much puzzle in this casual-puzzle-strategy game. I've played six or seven levels, and they're pretty same-ish. Maybe more stuff shows up later? If so, maybe it should show up earlier.
I'd like to see the sort of stuff that would allow some tactical decisions. Say, you find a magic item on an island, that you have to decide where to deploy. "Explore a 3x3 block", "explore one entire island", "explore in a straight line until you hit land", that sort of thing. Drop a storm where you think the pirate ship will sail. Positional advantages if you position them right.
I think the "puzzle" tag is a loose fit. Partly because that's where people tend to look for Cyan games, and partly because securing the best possible scores involves replaying a level to figure out where you can shave a turn off here, connect a Port faster there, etc.
That being said, we're always on the look out for more things to add to this game, and we've got some interesting ideas planned.