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Please reveal spoiler to read the manual, if you intend to vote. Is the door run manual a good idea?
Poll ended at Thu Jan 01, 2015 8:31 am
Yes, I wish I had one of these ages ago! 16%  16%  [ 3 ]
It seems useful. 42%  42%  [ 8 ]
I don't need it. 26%  26%  [ 5 ]
Not good. Yeesha thinks you're damaging the mystery! 16%  16%  [ 3 ]
What's a door run? 0%  0%  [ 0 ]
Total votes : 19
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 Post subject: Re: Door Run Manual
PostPosted: Sat Oct 04, 2014 12:04 pm 
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 Post subject: Re: Door Run Manual
PostPosted: Sat Oct 04, 2014 12:13 pm 
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I think you are setting yourself up for a lot of frustration. When you get 8 people together to do a garden run anymore, you are most likely getting people who have done garden runs a billion times with maybe one or two newbies mixed in. It's unrealistic to expect everyone to complete the gardens the same way you do and you will be pulling your hair out when your checklist isn't followed.

I witnessed an incident a week ago where a person was very bluntly called a "bad caller". Unsurprisingly they left the garden and didn't finish the run. If it's going to be fun for everyone, it should be a collaborative effort, and my opinion is that the caller should have last say.

Honestly, the best runs I've participated in weren't the runs with a person on every cloth and one on the door. I've done it several times with only myself and one other person. Three or four work very well because there are fewer egos involved and if you are trying to explain what needs to be done to a newbie there aren't as many people giving conflicting instructions. :?

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 Post subject: Re: Door Run Manual
PostPosted: Sat Oct 04, 2014 12:48 pm 
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 Post subject: Re: Door Run Manual
PostPosted: Sat Oct 04, 2014 1:01 pm 
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I had a door run How To with my original Angelmyst.. I wrote it as it would show onchat screen, to give a visual to the new Explorer.

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 Post subject: Re: Door Run Manual
PostPosted: Sat Oct 04, 2014 7:32 pm 
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Nahhh... my feeling is that the variation in knowledge-- some people new, some people experienced, others in-between.... then things go wrong, and I'd have to say most door runs I've done end up about 70% of the time having issues and NOT being smooth... is what makes the door runs charming-- and essential.

It's a group of people having to react and work together to overcome issues... and that, at least for a little while, creates a bond among them. You become a 'team'. and not just a disparate group of individuals. New people get to chat with, and interact with experienced explorers, the issues with the door bring out people's personalities... and connections get made. MOST of the people on my buddies list, ended up there because we did a door-run together.

One door run I recently did, I think most of us were experienced explorers... but the door-lights weren't coming on; the caller had no way of knowing whether the cloths were being touched. SO we had to improvise solutions -- somebody suggested each person say 'aye' or 'done' after they touched the cloth. That was a bust...

Eventually we decided to all link out, leave the garden empty to see if that would 're-set' the door. Well.. a few people didn't wait for the garden to get empty before they went back in... the caller had to go in and usher them out... which, he told us via the Ki that everyone in the garden was now 'dead'.... jokes galore about not walking in blood as we linked back in.

And it worked. We got the door open, everyone got the wedge.

Perhaps I am alone in feeling this way.. but to ME this was hilarious fun!! I think if everyone is consulting a list, crossing every "T" and silently making every door run as smooth as possible, there'd be little spontaneity, and little interest in ever doing more than the necessary two.


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 Post subject: Re: Door Run Manual
PostPosted: Sat Oct 04, 2014 9:56 pm 
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Some people prefer to know beforehand how things are done.

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 Post subject: Re: Door Run Manual
PostPosted: Sat Oct 04, 2014 10:33 pm 
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Well, to be fair, it is more like "how things *can be* done" But a potted explanation is a good way to introduce someone new to what we are all doing.

It explains what the purpose of the "door run" is, which is a common question, and also what each person should be ready to do. To be honest, whenever I've been on a door run, it has always been assumed that those needing the doors have already worked out that they need help, and that the details of the puzzle are not secret. Given the number of cries of "door run" that are heard in the city, it's a bit difficult to keep the Garden age puzzles a secret.

I guess the question should be asked at the start of each run, if we are going to be rigorous. I've just never done it, or heard it done...

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 Post subject: Re: Door Run Manual
PostPosted: Sun Oct 05, 2014 7:35 am 
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Indeed, I’ve never thought about that, but usually I just respond to a call-to-doors :)
I’d be especially careful if the chosen Garden is already occupied, and be ready to pick another one.

I’ve seen two Hoods named something like “Delin Run” and “Tsogahl Run”, it could probably be considered safe to spoil while in there.

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 Post subject: Re: Door Run Manual
PostPosted: Mon Oct 06, 2014 1:14 am 
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 Post subject: Re: Door Run Manual
PostPosted: Mon Oct 06, 2014 1:42 am 
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Thank you Smiling, for putting the work in. Aside from the results of your efforts now we all are aware, thanks to the people posting, of a number of different sources of information we can go to or point newcomers to.

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 Post subject: Re: Door Run Manual
PostPosted: Wed May 23, 2018 7:08 pm 
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So I must say since this is an old thread my response may not be seen but I will say that it was nice to be able to find this and have my suspicions confirmed as to how to accomplish this puzzle. I ended up in there by myself and figured out how to solve it and tried to run around and do it solo. *doh* I was streaming at the time too so it made it oh so much fun. :D


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 Post subject: Re: Door Run Manual
PostPosted: Wed May 23, 2018 7:20 pm 
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