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PostPosted: Mon Jun 24, 2019 7:30 am 
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Mac owners who play MOULa via 3rd party apps like PlayOnMac and Wine will lose the ability to play MOULa if they upgrade to Catalina when it releases in Autumn.
This will be due to the TOTAL loss of 32bit game/application support and Catalina's inability to run ANY 32bit application.
I had hoped that creating a simple 64bit virtual drive on PlayOnMac would be the answer but it appears this will NOT work as the game itself is still 32bit and will not run, even on a 64bit virtual drive.

I'm wondering if anyone knows of any projects/teams anywhere that are working on a way for Mac users to still be able to play MOULa after the upgrade?

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PostPosted: Mon Jun 24, 2019 4:19 pm 
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, but seems it wasn't very high priority until now since it didn't prevent playing the game.

On the other hand it also seems are looking into the matter, so there should be some kind of solution eventually (although it will take some time).


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PostPosted: Tue Jun 25, 2019 12:24 am 
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PostPosted: Sat Jun 29, 2019 12:51 am 
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Looks like Apple is screwing its users over again. It's not surprising--they continue building more and more walls around their garden. I wouldn't anticipate it getting any easier to run applications from other platforms on their so-called OS. After all, they are deprecating support for the open OpenGL platform and refuse to allow the next generation graphics platform Vulkan into their walled garden. Instead, they are pushing their own proprietary solution, the so-called "Metal." With Apple's appalling lack of concern for its customers in these moves, it is clear to me that the only solution to this problem is to migrate away from their platform.


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PostPosted: Sat Jun 29, 2019 10:42 pm 
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Apple has never been game-centric. Granted, you can play games on a mac if supported (or using a third party program like mentioned by the OP), but Mac's were never marketed as gaming machines. Steam and other stores that mainly offer 32 bit games are pretty much out of luck...

Valve already spoke out recently regarding the next version of Ubuntu dropping 32 bit from their OS (though the libraries will still be there, but not really maintained apart from security patches) by saying they would no longer support that particular distro when the new version drops, and will be looking at other versions of Linux instead. Does that mean they'll drop support for Mac as well? If anyone bought their Myst games on that platform that would pretty much be the end of it... not that it would matter considering you wouldn't be able to play them anyway. :v

This is actually kinda funny when I think about it... all these years I've always seen game companies pay the most attention to Microsoft with Apple in second place. Now I'm starting to see Linux get more attention, and even a company as big as Steam working to make it possible to bring even more games to Linux users via their own version of Wine, known as Proton... which didn't last very long on Mac due to Apple dropping support for OpenGL and Vulkan not being Metal enough for their tastes.

I never thought I would be alive in a time where I could say, "at least you can leave Ubuntu for another distro". Where is there to go on Mac? :v

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PostPosted: Sat Jun 29, 2019 11:35 pm 
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PostPosted: Sun Jun 30, 2019 2:17 am 
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Ah, but Ubuntu is but one option. to make sure they can play both 32 and 64 bit games. While Canonical might not want to update their 32 bit libraries anymore that doesn't mean all other distros will follow suit. It certainly looks brighter compared to Mac at the moment.

Now I'll need to find time to see how well Uru handles under Proton...

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PostPosted: Sun Jun 30, 2019 11:32 pm 
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PostPosted: Mon Jul 01, 2019 4:48 pm 
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PostPosted: Tue Jul 02, 2019 11:30 am 
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Something to keep in mind is that Apple is mainly a consumer-oriented hardware maker, while Microsoft is a business-oriented software maker; Apple’s main software is iTunes, while Microsoft’s main software is Office.
With Boot Camp in the picture, Apple can claim that their hardware have the widest support for gaming (graphic card support aside); and it isn’t surprising that Microsoft goes to great lengths to keep backward compatibility, but not because of gaming.

Now granted, that’s not the common understanding of ‘Mac gaming’, and yes, Apple has been historically not fond of the gaming sector (which in terms of hardware I guess could be deemed closer to high-tech business sector). As far as macOS native support goes, of course, the situation is getting worse, but to a limit: many big names are in fact available and already 64-bit ready, and many (if not most) indie games attempt to support all three platforms.

Losing support for 32-bit software isn’t that much of an issue for current software; the real problem is with older software that won’t or cannot be rebuilt for 64-bit (and software based on libraries and frameworks that only exist on Windows, but that’s beyond the topic). It happened already with classic and PowerPC software, so I’m a bit pessimist here; at least CodeWeavers is trying to do something about this one.

As for Valve, I would be a bit surprised if they were to just abandon the macOS platform, given their to it. Valve threatening to stop developing Steam for macOS could put some pressure on Apple, but then again it could also be taken as one less competitor to the Apple Store. As an aside, any words from GOG?

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PostPosted: Tue Jul 02, 2019 10:40 pm 
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PostPosted: Wed Jul 03, 2019 12:35 am 
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PostPosted: Thu Jul 04, 2019 12:17 am 
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Yes, we have seen this before with Classic and PowerPC but does that make it right? (rhetorical question )

I think forcing all software to be 64-bit seems kind of silly, are they really an advantages to a word processor being 64-bit? Who edits 3 GB word documents? (challenge me! this is interesting)

Do 32-bit VMs run on the new MacOS? If you have a Mac, a VM with guest additions might be a good way to play URU but it would be hard for a normal user to set up.

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PostPosted: Thu Jul 04, 2019 8:41 am 
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PostPosted: Thu Jul 04, 2019 1:16 pm 
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