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PostPosted: Thu Aug 02, 2007 4:37 pm 
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There have been a bunch of "guild" topics popping up, so I figured, since the GoW has a large following, several resources, and a lot of good ideas, we should start one to discuss it.

This thread is basically for the discussion of the technology behind creating ages; H'uru Studio, made by a bunch of dedicated explorers, is a tool to help create ages. We can also discuss Blender, which is the 3D tool that most age creators from Until URU used. I know a lot of people have good ideas, and it is always interesting to speculate about Cyan's role and how they might make age-building available to the common explorer.

I'll keep a running list of websites here, but don't count on me to keep it totally up to date. If you are looking for a particular one, you might just want to go to the end of the topic and check for new websites.


Guild of Writers Websites:

http://blog.hurustudio.org/

Dovahn

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Last edited by Dovahn on Sat Aug 04, 2007 12:36 pm, edited 2 times in total.

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PostPosted: Thu Aug 02, 2007 6:04 pm 
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I've been in the cavern doing QA sessions about the Guild of Writers.

Right now, all of the information is around on

We're hoping to get an official forum set up in the future and getting existing Age Creation groups involved.


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PostPosted: Fri Aug 03, 2007 2:59 am 
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PostPosted: Fri Aug 03, 2007 3:42 am 
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PostPosted: Fri Aug 03, 2007 4:04 am 
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Grogyan KI# 00793984 -> www.guildofwriters.com


Last edited by Grogyan on Fri Aug 03, 2007 7:27 am, edited 2 times in total.

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PostPosted: Fri Aug 03, 2007 5:28 am 
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No offense, Grogyan, but that's just it. I don't really WANT to worry about programming/software stuff. I have waaaayy too much to do to take the time to learn it enough to do it justice, and it's really not my thing.

Mustard: Thanks, that helps a lot. I mean, it's not the same as actually creating..but hey...not every D'ni was a writer, anyway.


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PostPosted: Fri Aug 03, 2007 5:43 am 
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Unfortunately, there is no other way, and Cyan won't let loose thier Max plugin, due to leagal reasons.

The crowd working on H'uru studio, are the best people, working on making a free set of tools.

Put it this way, while I was browsing lately for free products that I would use on a fairly regular basis, I quickly realised that most of the coding and scripting was done with python, which is also free.

Tiran and Paradox and Robert the Rebuilder, and few more are showing how flexible and easy to learn the language can be, I have my doubts, as I prefer C/C++.

So I bought a book, called "Beginning Python" which is like the Sams teach yourself series, and I am working on that.
DO try it, if it doesn't work out for you, you can register yourself at the alcugs forums (link is in the previous post), and ask if someone can do the coding for you, that way you can focus your mind on the areas that you do have experience in, like modelling or texturing or sound editing.

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Grogyan KI# 00793984 -> www.guildofwriters.com


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PostPosted: Fri Aug 03, 2007 6:01 am 
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Last edited by subumbra on Fri Aug 03, 2007 11:41 am, edited 1 time in total.

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PostPosted: Fri Aug 03, 2007 6:17 am 
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I, too, and interested in being a part of the Writer's Guild, but, as of yet, do not have much knowledge of programming and such (beyond very basic Java programming and using programs like Photoshop and Fireworks). I am taking a intro to programming course at the university I attend this fall, and will be taking more advanced courses in the spring, and am willing to learn what I can in my free time.
If the Guilds are made active before I have had a chance to gain a usable amount of knowledge, I'm not sure what I can do beyond concepts, writing out what story needs to be written, and maybe some concept art.
That being said, I am going to look into the aforementioned sites and see where I can go from there.
An official forum would be greatly helpful for those like me who want to be a part of the Guild and are willing to learn in order to be as productive as possible.

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PostPosted: Fri Aug 03, 2007 11:09 am 
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PostPosted: Fri Aug 03, 2007 11:31 am 
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The tools we (H'Uru) are creating are written in C# and Python. The performance critical parts and the user interface are written in C# and the new Blender glue code will use Python and PythonNet. I've spend the last weeks to fix PythonNet for Python2.5 and Mono. The others are working on porting DirectX specific code to a more general code base to make the code compatible with Mono, too.

We are still searching for some Blender Python coders. I'm H'uru's Python guru but I'm less experienced with 3d and Blender development.

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PostPosted: Sat Aug 04, 2007 12:05 pm 
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PostPosted: Sat Aug 04, 2007 3:33 pm 
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PostPosted: Sat Aug 04, 2007 3:44 pm 
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