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PostPosted: Wed May 10, 2006 1:46 am 
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Location: U.S.|~|Reh Kotsah Ohk D'ni


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PostPosted: Wed May 10, 2006 2:06 am 
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PostPosted: Wed May 10, 2006 2:16 am 
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I agree with LaReh. Guilds will harm the strength of D'Ni, as they did in the past. We must keep D'Ni strong.

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PostPosted: Wed May 10, 2006 3:21 am 
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PostPosted: Wed May 10, 2006 3:34 am 
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PostPosted: Wed May 10, 2006 3:51 am 
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My answer isn't any of the ones listed. Some people just have to be difficult, I guess. :)

I would say sure, why not, but only if they're optional.

I think that would be a perfectly valid story path for someone to take, but it's not one that interests me personally. D'ni is fascinating, but I have no desire to be D'ni, or to be involved in something so structured.

Maybe some people could be in guilds if they wanted, and others could follow a more research-oriented path, like the DRC? Just exploring, without being part of any sort of organized group?

Basically, I don't want to have to be in a guild, but if other people feel it's fun for them, I certainly have no problem with them doing so. :)

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PostPosted: Wed May 10, 2006 6:54 am 
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PostPosted: Wed May 10, 2006 7:40 am 
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PostPosted: Wed May 10, 2006 7:44 am 
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PostPosted: Wed May 10, 2006 8:20 am 
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I'm all for it, the group I'm with has some recognition but I've noticed a lot of good fun comedy acts plays and events which happen in the cavern that don't get the attention they deserve.

Creating a guild gives a focal point for people, a guild board with the events of the day would be brilliant, you would have addeed help of a large group to help and support you. Which is the only reason TCT has done so well, things like the Alcugs and Volcano project are other good examples of what can happen when a large enough group can come together.

I can understand some people suggesting that we should keep with the current groups, however there is more than one Uru related podcast out there and I'm betting not everyone knows about them, Sambase's radio is a good example. People don't mind signing upto a guild that represents their interest but not everyone wants to be a part of one of the modern groups, they are artistians or writers but may not wish to be CCN or Volcano related, they may want to start their own project.


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PostPosted: Wed May 10, 2006 10:27 am 
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PostPosted: Wed May 10, 2006 10:28 am 
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PostPosted: Wed May 10, 2006 11:26 am 
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PostPosted: Wed May 10, 2006 2:09 pm 
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Part of what needs to be thought about is what, exactly, we mean by guild, I think. The D'ni had their guild system, which, as has been pointed out, had some big problems. UruLive in 2002 inspired some communities to formalize a bit and call themselves a variety of things -- Guild of Greeters, D'ni Explorers Guild, Guild of Cartographers. The D'ni Linguistic Fellowship, which I co-founded with Jerle way back when, was definitely a part of this trend. Part of our name choice was to shy away from the connotations and hierarchy structure of the traditional guild; but then, I think most of the Guild-like groups that have formed don't rest too heavily on hierarchical structures.

It's important to remember that any social structure or system, period, creates a situation where some people have more power (I mean this in the sense of social influence, authority, responsibility, voice) than others. Sometimes this is good (Liaisons, betatesters, for example) sometimes this isn't so good (no good MREDU examples I can think up -- what does that tell ya? ;))

If we think about Guilds not as the rigid organizations of authority and deference that tend to come to mind, and rather redefine the Guild concept for ourselves (as I think GoG, DLF, et al have already largely done in practice) with the aim of community building always in mind, I think it can be a great opportunity for explorers to discover new interests, learn new skills, meet new friends, and get more out of the cavern experience...

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PostPosted: Wed May 10, 2006 2:56 pm 
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Last edited by Zardoz on Wed May 10, 2006 3:00 pm, edited 1 time in total.

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